Gazebo Rendering

API Reference

9.0.0
Ogre2SelectionBuffer.hh File Reference
#include <memory>
#include <string>
#include "gz/rendering/config.hh"
#include "gz/rendering/ogre2/Export.hh"

Go to the source code of this file.

Classes

class  Ogre2SelectionBuffer
 Generates a selection buffer object for a given camera. The selection buffer is used of entity selection. On setup, a unique color is assigned to each entity. Whenever a selection request is made, the selection buffer camera renders to a 1x1 sized offscreen buffer. The color value of that pixel gives the identity of the entity. More...
 

Namespaces

namespace  gz
 
namespace  gz::rendering
 Rendering classes and function useful in robot applications.
 
namespace  Ogre