Gazebo Rendering

API Reference

9.0.0~pre2
RenderEngine.hh
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1/*
2 * Copyright (C) 2015 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17#ifndef GZ_RENDERING_RENDERENGINE_HH_
18#define GZ_RENDERING_RENDERENGINE_HH_
19
20#include <map>
21#include <string>
22#include "gz/rendering/config.hh"
25#include "gz/rendering/Export.hh"
26
27namespace gz
28{
29 namespace rendering
30 {
31 inline namespace GZ_RENDERING_VERSION_NAMESPACE {
32 //
37 class GZ_RENDERING_VISIBLE RenderEngine
38 {
40 public: virtual ~RenderEngine();
41
47 public: virtual bool Load(
48 const std::map<std::string, std::string> &_params = {}) = 0;
49
53 public: virtual bool Init() = 0;
54
58 public: virtual void Destroy() = 0;
59
60 // TODO(anyone): merge with Destroy
61 public: virtual bool Fini() = 0;
62
65 public: virtual bool IsLoaded() const = 0;
66
69 public: virtual bool IsInitialized() const = 0;
70
75 public: virtual bool IsEnabled() const = 0;
76
79 public: virtual std::string Name() const = 0;
80
84 public: virtual unsigned int SceneCount() const = 0;
85
90 public: virtual bool HasScene(ConstScenePtr _scene) const = 0;
91
96 public: virtual bool HasSceneId(unsigned int _id) const = 0;
97
102 public: virtual bool HasSceneName(const std::string &_name) const = 0;
103
108 public: virtual ScenePtr SceneById(unsigned int _id) const = 0;
109
114 public: virtual ScenePtr SceneByName(
115 const std::string &_name) const = 0;
116
123 public: virtual ScenePtr SceneByIndex(unsigned int _index) const = 0;
124
128 public: virtual void DestroyScene(ScenePtr _scene) = 0;
129
133 public: virtual void DestroySceneById(unsigned int _id) = 0;
134
138 public: virtual void DestroySceneByName(const std::string &_name) = 0;
139
143 public: virtual void DestroySceneByIndex(unsigned int _index) = 0;
144
146 public: virtual void DestroyScenes() = 0;
147
154 public: virtual ScenePtr CreateScene(const std::string &_name) = 0;
155
163 public: virtual ScenePtr CreateScene(unsigned int _id,
164 const std::string &_name) = 0;
165
168 public: virtual rendering::GraphicsAPI GraphicsAPI() const = 0;
169
183 const std::string &_winHandle, const uint32_t _width,
184 const uint32_t _height, const double _ratio) = 0;
185
189 public: virtual void SetHeadless(bool _headless) = 0;
190
193 public: virtual bool Headless() const = 0;
194
197 public: virtual void AddResourcePath(const std::string &_path) = 0;
198
200 public: virtual RenderPassSystemPtr RenderPassSystem() const = 0;
201 };
202 }
203 }
204}
205#endif