Gazebo Rendering

API Reference

9.0.0
ThermalCamera.hh
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1/*
2 * Copyright (C) 2019 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17#ifndef GZ_RENDERING_THERMALCAMERA_HH_
18#define GZ_RENDERING_THERMALCAMERA_HH_
19
20#include <string>
22
23namespace gz
24{
25 namespace rendering
26 {
27 inline namespace GZ_RENDERING_VERSION_NAMESPACE {
28 /* \class ThermalCamera ThermalCamera.hh \
29 * gz/rendering/ThermalCamera.hh
30 */
40 class GZ_RENDERING_VISIBLE ThermalCamera :
41 public virtual Camera
42 {
44 public: virtual ~ThermalCamera();
45
49 public: virtual void SetAmbientTemperature(float _ambient) = 0;
50
54 public: virtual float AmbientTemperature() const = 0;
55
60 public: virtual void SetAmbientTemperatureRange(float _range) = 0;
61
66 public: virtual float AmbientTemperatureRange() const = 0;
67
71 public: virtual void SetMinTemperature(float _min) = 0;
72
76 public: virtual float MinTemperature() const = 0;
77
81 public: virtual void SetMaxTemperature(float _max) = 0;
82
86 public: virtual float MaxTemperature() const = 0;
87
94 public: virtual void SetLinearResolution(float _resolution) = 0;
95
99 public: virtual float LinearResolution() const = 0;
100
104 public: virtual float HeatSourceTemperatureRange() const = 0;
105
112 public: virtual void SetHeatSourceTemperatureRange(float _range) = 0;
113
119 std::function<void(const uint16_t *, unsigned int, unsigned int,
120 unsigned int, const std::string &)> _subscriber) = 0;
121 };
122 }
123 }
124}
125#endif