Gazebo Rendering

API Reference

9.0.0~pre2
WideAngleCamera.hh
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1/*
2 * Copyright (C) 2021 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17#ifndef GZ_RENDERING_WIDEANGLECAMERA_HH_
18#define GZ_RENDERING_WIDEANGLECAMERA_HH_
19
20#include <string>
21
22#include <gz/common/Event.hh>
23
26#include "gz/rendering/Scene.hh"
27
28namespace gz
29{
30 namespace rendering
31 {
32 inline namespace GZ_RENDERING_VERSION_NAMESPACE {
33 //
37 class GZ_RENDERING_VISIBLE WideAngleCamera :
38 public virtual Camera
39 {
41 public: virtual ~WideAngleCamera();
42
45 public: virtual void SetLens(const CameraLens &_lens) = 0;
46
49 public: virtual const CameraLens &Lens() const = 0;
50
55 public: virtual math::Vector3d Project3d(const math::Vector3d &_pt) const
56 = 0;
57
61 std::function<void(const unsigned char *, unsigned int, unsigned int,
62 unsigned int, const std::string &)> _subscriber) = 0;
63 };
64 }
65 }
66}
67#endif