Gazebo Rendering

API Reference

9.0.0~pre2
BaseRayQuery< T > Member List

This is the complete list of members for BaseRayQuery< T >, including all inherited members.

BaseRayQuery()BaseRayQuery< T >protected
ClosestPoint(bool _forceSceneUpdate=true) overrideBaseRayQuery< T >virtual
Destroy()=0Objectpure virtual
directionBaseRayQuery< T >protected
Direction() const overrideBaseRayQuery< T >virtual
Id() const =0Objectpure virtual
Name() const =0Objectpure virtual
Origin() const overrideBaseRayQuery< T >virtual
originBaseRayQuery< T >protected
PostRender()=0Objectpure virtual
PreRender()=0Objectpure virtual
Scene() const =0Objectpure virtual
SetDirection(const math::Vector3d &_dir) overrideBaseRayQuery< T >virtual
SetFromCamera(const CameraPtr &_camera, const math::Vector2d &_coord) overrideBaseRayQuery< T >virtual
gz::rendering::RayQuery::SetFromCamera(const WideAngleCameraPtr &_camera, uint32_t _faceIdx, const math::Vector2d &_coord)=0RayQuerypure virtual
SetOrigin(const math::Vector3d &_origin) overrideBaseRayQuery< T >virtual
SetPreferGpu(bool _preferGpu) overrideBaseRayQuery< T >virtual
UsesGpu() const overrideBaseRayQuery< T >virtual
~BaseRayQuery() overrideBaseRayQuery< T >virtual
~Object()Objectvirtual
~RayQuery()RayQueryvirtual