Gazebo Rendering

API Reference

9.0.0~pre2
Object Class Referenceabstract

Represents an object present in the scene graph. This includes sub-meshes, materials, render targets, as well as posable nodes. More...

#include <gz/rendering/Object.hh>

Public Member Functions

virtual ~Object ()
 Destructor.
 
virtual void Destroy ()=0
 Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.
 
virtual unsigned int Id () const =0
 Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
 
virtual std::string Name () const =0
 Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
 
virtual void PostRender ()=0
 Post process this object and any of its children after rendering.
 
virtual void PreRender ()=0
 Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.
 
virtual ScenePtr Scene () const =0
 Get the Scene that created this object.
 

Detailed Description

Represents an object present in the scene graph. This includes sub-meshes, materials, render targets, as well as posable nodes.

Constructor & Destructor Documentation

◆ ~Object()

virtual ~Object ( )
virtual

Destructor.

Member Function Documentation

◆ Destroy()

virtual void Destroy ( )
pure virtual

Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.

Implemented in BaseGrid< T >, BaseGrid< Ogre2Geometry >, BaseGrid< OgreGeometry >, BaseWireBox< T >, BaseWireBox< Ogre2Geometry >, BaseWireBox< OgreGeometry >, OgreRenderWindow, BaseArrowVisual< T >, BaseArrowVisual< Ogre2Visual >, BaseArrowVisual< OgreVisual >, BaseAxisVisual< T >, BaseAxisVisual< Ogre2Visual >, BaseAxisVisual< OgreVisual >, BaseGeometry< T >, BaseGeometry< Ogre2Object >, BaseGeometry< OgreObject >, BaseHeightmap< T >, BaseHeightmap< Ogre2Geometry >, BaseHeightmap< OgreGeometry >, BaseJointVisual< T >, BaseJointVisual< Ogre2Visual >, BaseJointVisual< OgreVisual >, BaseLidarVisual< T >, BaseLidarVisual< Ogre2Visual >, BaseLidarVisual< OgreVisual >, BaseMarker< T >, BaseMarker< Ogre2Geometry >, BaseMarker< OgreGeometry >, BaseMesh< T >, BaseMesh< Ogre2Geometry >, BaseMesh< OgreGeometry >, BaseSubMesh< T >, BaseSubMesh< Ogre2Object >, BaseSubMesh< OgreObject >, BaseNode< T >, BaseNode< Ogre2Object >, BaseNode< OgreObject >, BaseText< T >, BaseText< OgreGeometry >, BaseVisual< T >, BaseVisual< Ogre2Node >, BaseVisual< OgreNode >, OgreCamera, OgreCapsule, OgreDepthCamera, OgreDistortionPass, OgreGaussianNoisePass, OgreGpuRays, OgreLensFlarePass, OgreLidarVisual, OgreLight, OgreMarker, OgreMaterial, OgreMesh, OgreSubMesh, OgreNode, OgreRenderPass, OgreRenderTexture, OgreThermalCamera, OgreWideAngleCamera, Ogre2BoundingBoxCamera, Ogre2Camera, Ogre2Capsule, Ogre2COMVisual, Ogre2DepthCamera, Ogre2GpuRays, Ogre2Heightmap, Ogre2InertiaVisual, Ogre2LensFlarePass, Ogre2LidarVisual, Ogre2Light, Ogre2Marker, Ogre2Material, Ogre2Mesh, Ogre2SubMesh, Ogre2Node, Ogre2ParticleEmitter, Ogre2RenderPass, Ogre2RenderTexture, Ogre2RenderWindow, Ogre2SegmentationCamera, Ogre2ThermalCamera, Ogre2WideAngleCamera, OgreRenderTarget, and Ogre2RenderTarget.

◆ Id()

virtual unsigned int Id ( ) const
pure virtual

Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.

Returns
The object ID

◆ Name()

virtual std::string Name ( ) const
pure virtual

Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.

Returns
The object name

◆ PostRender()

◆ PreRender()

virtual void PreRender ( )
pure virtual

Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.

Implemented in BaseGrid< T >, BaseGrid< Ogre2Geometry >, BaseGrid< OgreGeometry >, BaseWireBox< T >, BaseWireBox< Ogre2Geometry >, BaseWireBox< OgreGeometry >, OgreGrid, Ogre2Grid, BaseCamera< T >, BaseCamera< Ogre2Sensor >, BaseCamera< OgreSensor >, BaseCOMVisual< T >, BaseCOMVisual< Ogre2Visual >, BaseCOMVisual< OgreVisual >, BaseGizmoVisual< T >, BaseGizmoVisual< Ogre2Visual >, BaseGizmoVisual< OgreVisual >, BaseHeightmap< T >, BaseHeightmap< Ogre2Geometry >, BaseHeightmap< OgreGeometry >, BaseInertiaVisual< T >, BaseInertiaVisual< Ogre2Visual >, BaseInertiaVisual< OgreVisual >, BaseJointVisual< T >, BaseJointVisual< Ogre2Visual >, BaseJointVisual< OgreVisual >, BaseLidarVisual< T >, BaseLidarVisual< Ogre2Visual >, BaseLidarVisual< OgreVisual >, BaseLightVisual< T >, BaseLightVisual< Ogre2Visual >, BaseLightVisual< OgreVisual >, BaseMarker< T >, BaseMarker< Ogre2Geometry >, BaseMarker< OgreGeometry >, BaseMaterial< T >, BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, BaseMesh< T >, BaseMesh< Ogre2Geometry >, BaseMesh< OgreGeometry >, BaseSubMesh< T >, BaseSubMesh< Ogre2Object >, BaseSubMesh< OgreObject >, BaseNode< T >, BaseNode< Ogre2Object >, BaseNode< OgreObject >, BaseParticleEmitter< T >, BaseParticleEmitter< Ogre2Visual >, BaseParticleEmitter< OgreVisual >, BaseRenderTarget< T >, BaseRenderTarget< Ogre2Object >, BaseRenderTarget< OgreObject >, BaseText< T >, BaseText< OgreGeometry >, BaseVisual< T >, BaseVisual< Ogre2Node >, BaseVisual< OgreNode >, OgreCapsule, OgreCOMVisual, OgreDepthCamera, OgreDistortionPass, OgreGaussianNoisePass, OgreGpuRays, OgreHeightmap, OgreInertiaVisual, OgreLidarVisual, OgreLightVisual, OgreMarker, OgreMaterial, OgreProjector, OgreRenderTarget, OgreRenderTexture, OgreText, OgreThermalCamera, OgreWideAngleCamera, OgreWireBox, Ogre2BoundingBoxCamera, Ogre2Capsule, Ogre2COMVisual, Ogre2DepthCamera, Ogre2GpuRays, Ogre2Heightmap, Ogre2InertiaVisual, Ogre2LidarVisual, Ogre2LightVisual, Ogre2Marker, Ogre2Material, Ogre2ParticleEmitter, Ogre2Projector, Ogre2RenderTarget, Ogre2RenderTexture, Ogre2SegmentationCamera, Ogre2ThermalCamera, Ogre2WideAngleCamera, Ogre2WireBox, and RenderTarget.

Referenced by BaseSubMesh< T >::PreRender().

◆ Scene()

virtual ScenePtr Scene ( ) const
pure virtual

Get the Scene that created this object.

Returns
The parent scene

The documentation for this class was generated from the following file: