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virtual | ~Ogre2FrustumVisual () |
| Destructor.
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virtual void | Destroy () override |
| Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.
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virtual void | Init () override |
| Initialize the visual.
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virtual void | PreRender () override |
| Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.
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virtual void | SetVisible (bool _visible) override |
| Specify if this visual is visible.
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virtual void | Update () override |
| Update the Visual.
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virtual | ~BaseFrustumVisual () |
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virtual double | AspectRatio () const override |
| Get the aspect ratio, which is the width divided by height of the near or far planes.
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virtual void | CreateMaterials () |
| Create predefined materials for lidar visual.
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virtual double | FarClipPlane () const override |
| Get the far distance. This is the distance from the frustum's vertex to the farthest plane.
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virtual math::Angle | HFOV () const override |
| Get the horizontal field of view. The field of view is the angle between the frustum's vertex and the edges of the near or far plane. This value represents the horizontal angle.
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virtual double | NearClipPlane () const override |
| Get the near distance. This is the distance from the frustum's vertex to the closest plane.
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virtual gz::math::Planed | Plane (const FrustumVisualPlane _plane) const override |
| Get a plane of the frustum.
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virtual void | SetAspectRatio (double _aspectRatio) override |
| Set the aspect ratio, which is the width divided by height of the near or far planes.
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virtual void | SetFarClipPlane (double _far) override |
| Set the far distance. This is the distance from the frustum's vertex to the farthest plane.
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virtual void | SetHFOV (const math::Angle &_hfov) override |
| Set the horizontal field of view. The field of view is the angle between the frustum's vertex and the edges of the near or far plane. This value represents the horizontal angle.
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virtual void | SetNearClipPlane (double _near) override |
| Set the near distance. This is the distance from the frustum's vertex to the closest plane.
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virtual | ~FrustumVisual () |
| Destructor.
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virtual | ~Visual () |
| Destructor.
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virtual | ~Node () |
| Destructor.
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virtual | ~Object () |
| Destructor.
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virtual unsigned int | Id () const =0 |
| Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
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virtual std::string | Name () const =0 |
| Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
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virtual void | PostRender ()=0 |
| Post process this object and any of its children after rendering.
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virtual ScenePtr | Scene () const =0 |
| Get the Scene that created this object.
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virtual | ~Ogre2Visual () |
| Destructor.
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virtual gz::math::AxisAlignedBox | BoundingBox () const override |
| Get the bounding box in world frame coordinates.
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virtual gz::math::AxisAlignedBox | LocalBoundingBox () const override |
| Get the local bounding box of the visual.
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virtual void | SetStatic (bool _static) override |
| Tells Render Engine this Visual will be static (i.e. won't move, rotate or scale) You can still move, rotate or scale the Visual; however doing so has a performance impact. How much of an impact will depend on the rendering backend being used.
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virtual void | SetVisibilityFlags (uint32_t _flags) override |
| Set visibility flags.
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virtual void | SetWireframe (bool _show) override |
| Enable or disable wireframe.
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virtual bool | Static () const override |
| Get whether the visual is static.
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virtual bool | Wireframe () const override |
| Get whether wireframe is enabled for this visual.
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virtual | ~BaseVisual () |
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virtual void | AddGeometry (GeometryPtr _geometry) override |
| Add the given geometry to this visual. If the given node is already attached, no work will be done.
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virtual void | AddVisibilityFlags (uint32_t _flags) override |
| Add visibility flags.
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virtual VisualPtr | Clone (const std::string &_name, NodePtr _newParent) const override |
| Clone the visual (and its children) with a new name.
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virtual GeometryPtr | GeometryByIndex (unsigned int _index) const override |
| Get geometry at given index. If no geometry exists at given index, NULL will be returned.
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virtual unsigned int | GeometryCount () const override |
| Get the number of geometries attached to this visual.
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virtual bool | HasGeometry (ConstGeometryPtr _geometry) const override |
| Determine if given geometry is attached to this visual.
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virtual math::Pose3d | LocalPose () const override |
| Get the local pose.
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virtual MaterialPtr | Material () const override |
| Get the material assigned to attached visuals and geometries.
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virtual void | RemoveGeometries () override |
| Remove all attached geometries from this visual.
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virtual GeometryPtr | RemoveGeometry (GeometryPtr _geometry) override |
| Remove the given geometry from this visual. If the given node is not a child of this visual, no work will be done.
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virtual GeometryPtr | RemoveGeometryByIndex (unsigned int _index) override |
| Remove the geometry at the given index from this visual. If the specified node is not attached this visual, no work will be done.
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virtual void | RemoveVisibilityFlags (uint32_t _flags) override |
| Remove visibility flags.
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virtual void | SetChildMaterial (MaterialPtr _material, bool _unique=true) override |
| Set the material for all attached visuals only.
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virtual void | SetGeometryMaterial (MaterialPtr _material, bool _unique=true) override |
| Set the material for all attached geometries only.
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virtual void | SetLocalPose (const math::Pose3d &_pose) override |
| Set the local pose.
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virtual void | SetMaterial (const std::string &_name, bool _unique=true) override |
| Set the material for all attached visuals and geometries. The specified material will be retrieved from Scene::Material using the given material name. If no material is registered with the given name, no work will be done.
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virtual void | SetMaterial (MaterialPtr _material, bool _unique=true) override |
| Set the material for all attached visuals and geometries.
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virtual uint32_t | VisibilityFlags () const override |
| Get visibility flags.
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virtual | ~Ogre2Node () |
| Destructor.
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virtual bool | HasParent () const override |
| Determine if this Node is attached to another Node.
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virtual bool | InheritScale () const override |
| Determine if this node inherits scale from this parent.
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virtual math::Vector3d | LocalScale () const override |
| Get the local scale.
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virtual Ogre::SceneNode * | Node () const |
| Get a pointer to the underlying scene node.
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virtual NodePtr | Parent () const override |
| Get the parent Node.
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virtual void | SetInheritScale (bool _inherit) override |
| Specify if this node inherits scale from its parent.
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virtual | ~BaseNode () |
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virtual void | AddChild (NodePtr _child) override |
| Add the given node to this node. If the given node is already a child, no work will be done.
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virtual NodePtr | ChildById (unsigned int _id) const override |
| Get node with given ID. If no child exists with given ID, NULL will be returned.
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virtual NodePtr | ChildByIndex (unsigned int _index) const override |
| Get node at given index. If no child exists at given index, NULL will be returned.
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virtual NodePtr | ChildByName (const std::string &_name) const override |
| Get node with given name. If no child exists with given name, NULL will be returned.
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virtual unsigned int | ChildCount () const override |
| Get number of child nodes.
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virtual bool | HasChild (ConstNodePtr _child) const override |
| Determine if given node is an attached child.
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virtual bool | HasChildId (unsigned int _id) const override |
| Determine if node with given ID is an attached child.
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virtual bool | HasChildName (const std::string &_name) const override |
| Determine if node with given name is an attached child.
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virtual bool | HasUserData (const std::string &_key) const override |
| Check if node has custom data.
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virtual math::Pose3d | InitialLocalPose () const override |
| Get the initial local pose.
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virtual math::Vector3d | LocalPosition () const override |
| Get the local position.
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virtual math::Quaterniond | LocalRotation () const override |
| Get the local rotation.
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virtual math::Vector3d | Origin () const override |
| Get position of origin.
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virtual NodePtr | RemoveChild (NodePtr _child) override |
| Remove (detach) the given node from this node. If the given node is not a child of this node, no work will be done.
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virtual NodePtr | RemoveChildById (unsigned int _id) override |
| Remove (detach) the node with the given ID from this node. If the specified node is not a child of this node, no work will be done.
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virtual NodePtr | RemoveChildByIndex (unsigned int _index) override |
| Remove (detach) the node at the given index from this node. If the specified node is not a child of this node, no work will be done.
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virtual NodePtr | RemoveChildByName (const std::string &_name) override |
| Remove (detach) the node with the given name from this node. If the specified node is not a child of this node, no work will be done.
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virtual void | RemoveChildren () override |
| Remove all child nodes from this node This detaches all the child nodes but does not destroy them.
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virtual void | RemoveParent () override |
| Detach this Node from its parent. If this Node does not have a parent, no work will be done.
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virtual void | Scale (const math::Vector3d &_scale) override |
| Scale the current scale by the given scalars.
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virtual void | Scale (double _scale) override |
| Scale the current scale by the given scalar. The given scalar will be assigned to the x, y, and z coordinates.
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virtual void | Scale (double _x, double _y, double _z) override |
| Scale the current scale by the given scalars.
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virtual void | SetLocalPosition (const math::Vector3d &_position) override |
| Set the local position.
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virtual void | SetLocalPosition (double _x, double _y, double _z) override |
| Set the local position.
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virtual void | SetLocalRotation (const math::Quaterniond &_rotation) override |
| Set the local rotation.
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virtual void | SetLocalRotation (double _r, double _p, double _y) override |
| Set the local rotation.
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virtual void | SetLocalRotation (double _w, double _x, double _y, double _z) override |
| Set the local rotation.
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virtual void | SetLocalScale (const math::Vector3d &_scale) override |
| Set the local scale.
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virtual void | SetLocalScale (double _scale) override |
| Set the local scale. The given scale will be assigned to the x, y, and z coordinates.
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virtual void | SetLocalScale (double _x, double _y, double _z) override |
| Set the local scale.
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virtual void | SetOrigin (const math::Vector3d &_origin) override |
| Set position of origin. The position should be relative to the original origin of the geometry.
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virtual void | SetOrigin (double _x, double _y, double _z) override |
| Set position of origin. The position should be relative to the original origin of the geometry.
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virtual void | SetUserData (const std::string &_key, Variant _value) override |
| Store any custom data associated with this node.
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virtual void | SetWorldPose (const math::Pose3d &_pose) override |
| Set the world pose.
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virtual void | SetWorldPosition (const math::Vector3d &_position) override |
| Set the world position.
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virtual void | SetWorldPosition (double _x, double _y, double _z) override |
| Set the world position.
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virtual void | SetWorldRotation (const math::Quaterniond &_rotation) override |
| Set the world rotation.
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virtual void | SetWorldRotation (double _r, double _p, double _y) override |
| Set the world rotation.
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virtual void | SetWorldRotation (double _w, double _x, double _y, double _z) override |
| Set the world rotation.
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virtual void | SetWorldScale (const math::Vector3d &_scale) override |
| Set the world scale.
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virtual void | SetWorldScale (double _scale) override |
| Set the world scale. The given scale will be assigned to the x, y, and z coordinates.
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virtual void | SetWorldScale (double _x, double _y, double _z) override |
| Set the world scale.
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virtual Variant | UserData (const std::string &_key) const override |
| Get custom data stored in this node.
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virtual math::Pose3d | WorldPose () const override |
| Get the world pose.
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virtual math::Vector3d | WorldPosition () const override |
| Get the world position.
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virtual math::Quaterniond | WorldRotation () const override |
| Get the world rotation.
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virtual math::Vector3d | WorldScale () const override |
| Get the world scale.
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virtual math::Pose3d | WorldToLocal (const math::Pose3d &_pose) const override |
| Convert given world pose to local pose.
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virtual | ~Ogre2Object () |
| Destructor.
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virtual ScenePtr | Scene () const override |
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virtual | ~BaseObject () |
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virtual unsigned int | Id () const override |
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virtual std::string | Name () const override |
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virtual void | PostRender () override |
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