Base implementation of a grid geometry. More...
#include <BaseGrid.hh>
Public Member Functions | |
virtual | ~BaseGrid () |
Destructor. | |
virtual unsigned int | CellCount () const |
Get the number of cells on a planar grid. | |
virtual double | CellLength () const |
Get the cell length. | |
virtual void | Destroy () |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. | |
virtual void | PreRender () |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. | |
virtual void | SetCellCount (const unsigned int _count) |
Set the number of cells on a planar grid. | |
virtual void | SetCellLength (const double _len) |
Set the cell length in one direction. The cells are assumed to be square. | |
virtual void | SetVerticalCellCount (const unsigned int _count) |
Set the vertical cell count of the grid. This makes the grid 3D. | |
virtual unsigned int | VerticalCellCount () const |
Get the vertical cell count. | |
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virtual | ~Grid () |
Destructor. | |
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virtual | ~Geometry () |
Destructor. | |
virtual GeometryPtr | Clone () const =0 |
Clone the geometry. | |
virtual bool | HasParent () const =0 |
Determine if this Geometry is attached to a Visual. | |
virtual MaterialPtr | Material () const =0 |
Get the material of this geometry. | |
virtual VisualPtr | Parent () const =0 |
Get the parent Visual. | |
virtual void | RemoveParent ()=0 |
Detach this Geometry from its parent Visual. If this Geometry does not have a parent, no work will be done. | |
virtual void | SetMaterial (const std::string &_name, bool _unique=true)=0 |
Set the materials of this Geometry. The specified material will be retrieved from the parent Scene. If no material is registered by the given name, no work will be done. | |
virtual void | SetMaterial (MaterialPtr _material, bool _unique=true)=0 |
Set the materials of this Geometry. | |
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virtual | ~Object () |
Destructor. | |
virtual unsigned int | Id () const =0 |
Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. | |
virtual std::string | Name () const =0 |
Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. | |
virtual void | PostRender ()=0 |
Post process this object and any of its children after rendering. | |
virtual ScenePtr | Scene () const =0 |
Get the Scene that created this object. | |
Protected Member Functions | |
BaseGrid () | |
Constructor. | |
Protected Attributes | |
unsigned int | cellCount = 10u |
Number of cells in grid. | |
double | cellLength = 1.0 |
Length of a single cell. | |
bool | gridDirty = false |
Flag to indicate grid properties have changed. | |
double | heightOffset = 0.0 |
vertical offset of the XY plane from origin | |
unsigned int | verticalCellCount = 0 |
Number of cells in vertical direction. | |
Detailed Description
class gz::rendering::BaseGrid< T >
Base implementation of a grid geometry.
Constructor & Destructor Documentation
🔗BaseGrid()
|
protected |
Constructor.
🔗~BaseGrid()
|
virtual |
Destructor.
Member Function Documentation
🔗CellCount()
|
virtual |
🔗CellLength()
|
virtual |
🔗Destroy()
|
virtual |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.
Implements Object.
🔗PreRender()
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virtual |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.
Implements Object.
🔗SetCellCount()
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virtual |
🔗SetCellLength()
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virtual |
Set the cell length in one direction. The cells are assumed to be square.
- Parameters
-
[in] _len The cell length
Implements Grid.
🔗SetVerticalCellCount()
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virtual |
Set the vertical cell count of the grid. This makes the grid 3D.
- Parameters
-
[in] _count Number of cells in vertical direction.
Implements Grid.
🔗VerticalCellCount()
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virtual |
Member Data Documentation
🔗cellCount
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protected |
Number of cells in grid.
🔗cellLength
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protected |
Length of a single cell.
🔗gridDirty
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protected |
Flag to indicate grid properties have changed.
🔗heightOffset
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protected |
vertical offset of the XY plane from origin
🔗verticalCellCount
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protected |
Number of cells in vertical direction.
The documentation for this class was generated from the following file: