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virtual | ~BaseGrid () |
| Destructor.
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virtual unsigned int | CellCount () const |
| Get the number of cells on a planar grid.
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virtual double | CellLength () const |
| Get the cell length.
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virtual void | Destroy () |
| Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.
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virtual void | PreRender () |
| Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.
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virtual void | SetCellCount (const unsigned int _count) |
| Set the number of cells on a planar grid.
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virtual void | SetCellLength (const double _len) |
| Set the cell length in one direction. The cells are assumed to be square.
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virtual void | SetVerticalCellCount (const unsigned int _count) |
| Set the vertical cell count of the grid. This makes the grid 3D.
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virtual unsigned int | VerticalCellCount () const |
| Get the vertical cell count.
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virtual | ~Grid () |
| Destructor.
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virtual | ~Geometry () |
| Destructor.
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virtual GeometryPtr | Clone () const =0 |
| Clone the geometry.
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virtual bool | HasParent () const =0 |
| Determine if this Geometry is attached to a Visual.
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virtual MaterialPtr | Material () const =0 |
| Get the material of this geometry.
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virtual VisualPtr | Parent () const =0 |
| Get the parent Visual.
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virtual void | RemoveParent ()=0 |
| Detach this Geometry from its parent Visual. If this Geometry does not have a parent, no work will be done.
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virtual void | SetMaterial (const std::string &_name, bool _unique=true)=0 |
| Set the materials of this Geometry. The specified material will be retrieved from the parent Scene. If no material is registered by the given name, no work will be done.
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virtual void | SetMaterial (MaterialPtr _material, bool _unique=true)=0 |
| Set the materials of this Geometry.
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virtual | ~Object () |
| Destructor.
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virtual unsigned int | Id () const =0 |
| Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
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virtual std::string | Name () const =0 |
| Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
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virtual void | PostRender ()=0 |
| Post process this object and any of its children after rendering.
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virtual ScenePtr | Scene () const =0 |
| Get the Scene that created this object.
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template<class T>
class gz::rendering::BaseGrid< T >
Base implementation of a grid geometry.