Gazebo Rendering

API Reference

9.0.0
Grid Class Referenceabstract

Represents a grid geometry drawn along the XY plane. If vertical cell count is specified then the grid becomes 3D. More...

#include <gz/rendering/Grid>

Public Member Functions

virtual ~Grid ()
 Destructor.
 
virtual unsigned int CellCount () const =0
 Get the number of cells on a planar grid.
 
virtual double CellLength () const =0
 Get the cell length.
 
virtual void SetCellCount (const unsigned int _count)=0
 Set the number of cells on a planar grid.
 
virtual void SetCellLength (const double _len)=0
 Set the cell length in one direction. The cells are assumed to be square.
 
virtual void SetVerticalCellCount (const unsigned int _count)=0
 Set the vertical cell count of the grid. This makes the grid 3D.
 
virtual unsigned int VerticalCellCount () const =0
 Get the vertical cell count.
 
- Public Member Functions inherited from Geometry
virtual ~Geometry ()
 Destructor.
 
virtual GeometryPtr Clone () const =0
 Clone the geometry.
 
virtual bool HasParent () const =0
 Determine if this Geometry is attached to a Visual.
 
virtual MaterialPtr Material () const =0
 Get the material of this geometry.
 
virtual VisualPtr Parent () const =0
 Get the parent Visual.
 
virtual void RemoveParent ()=0
 Detach this Geometry from its parent Visual. If this Geometry does not have a parent, no work will be done.
 
virtual void SetMaterial (const std::string &_name, bool _unique=true)=0
 Set the materials of this Geometry. The specified material will be retrieved from the parent Scene. If no material is registered by the given name, no work will be done.
 
virtual void SetMaterial (MaterialPtr _material, bool _unique=true)=0
 Set the materials of this Geometry.
 
- Public Member Functions inherited from Object
virtual ~Object ()
 Destructor.
 
virtual void Destroy ()=0
 Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.
 
virtual unsigned int Id () const =0
 Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
 
virtual std::string Name () const =0
 Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
 
virtual void PostRender ()=0
 Post process this object and any of its children after rendering.
 
virtual void PreRender ()=0
 Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.
 
virtual ScenePtr Scene () const =0
 Get the Scene that created this object.
 

Detailed Description

Represents a grid geometry drawn along the XY plane. If vertical cell count is specified then the grid becomes 3D.

Constructor & Destructor Documentation

◆ ~Grid()

virtual ~Grid ( )
virtual

Destructor.

Member Function Documentation

◆ CellCount()

virtual unsigned int CellCount ( ) const
pure virtual

Get the number of cells on a planar grid.

Returns
Number of cells

Implemented in BaseGrid< T >, BaseGrid< Ogre2Geometry >, and BaseGrid< OgreGeometry >.

◆ CellLength()

virtual double CellLength ( ) const
pure virtual

Get the cell length.

Returns
The cell length

Implemented in BaseGrid< T >, BaseGrid< Ogre2Geometry >, and BaseGrid< OgreGeometry >.

◆ SetCellCount()

virtual void SetCellCount ( const unsigned int  _count)
pure virtual

Set the number of cells on a planar grid.

Parameters
[in]_countThe number of cells

Implemented in BaseGrid< T >, BaseGrid< Ogre2Geometry >, and BaseGrid< OgreGeometry >.

◆ SetCellLength()

virtual void SetCellLength ( const double  _len)
pure virtual

Set the cell length in one direction. The cells are assumed to be square.

Parameters
[in]_lenThe cell length

Implemented in BaseGrid< T >, BaseGrid< Ogre2Geometry >, and BaseGrid< OgreGeometry >.

◆ SetVerticalCellCount()

virtual void SetVerticalCellCount ( const unsigned int  _count)
pure virtual

Set the vertical cell count of the grid. This makes the grid 3D.

Parameters
[in]_countNumber of cells in vertical direction.

Implemented in BaseGrid< T >, BaseGrid< Ogre2Geometry >, and BaseGrid< OgreGeometry >.

◆ VerticalCellCount()

virtual unsigned int VerticalCellCount ( ) const
pure virtual

Get the vertical cell count.

Returns
The vertical cell count.

Implemented in BaseGrid< T >, BaseGrid< Ogre2Geometry >, and BaseGrid< OgreGeometry >.


The documentation for this class was generated from the following file: