#include <OgreMesh.hh>
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virtual | ~OgreSubMesh () |
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virtual void | Destroy () override |
| Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.
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virtual Ogre::SubEntity * | OgreSubEntity () const |
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virtual | ~BaseSubMesh () |
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virtual MaterialPtr | Material () const override |
| Get the currently assigned material.
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virtual void | PreRender () override |
| Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.
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virtual void | SetMaterial (const std::string &_name, bool _unique=true) override |
| Set the materials of this SubMesh. The specified material will be retrieved from the parent Scene. If no material is registered by the given name, no work will be done.
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virtual void | SetMaterial (MaterialPtr _material, bool _unique=true) override |
| Set the materials of this SubMesh.
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virtual | ~SubMesh () |
| Destructor.
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virtual | ~Object () |
| Destructor.
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virtual unsigned int | Id () const =0 |
| Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
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virtual std::string | Name () const =0 |
| Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
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virtual void | PostRender ()=0 |
| Post process this object and any of its children after rendering.
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virtual ScenePtr | Scene () const =0 |
| Get the Scene that created this object.
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virtual | ~OgreObject () |
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virtual ScenePtr | Scene () const |
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virtual | ~BaseObject () |
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virtual unsigned int | Id () const override |
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virtual std::string | Name () const override |
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virtual void | PostRender () override |
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◆ OgreSubMesh()
◆ ~OgreSubMesh()
◆ Destroy()
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.
Reimplemented from BaseSubMesh< OgreObject >.
◆ Init()
◆ OgreSubEntity()
virtual Ogre::SubEntity * OgreSubEntity |
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const |
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◆ SetMaterialImpl()
◆ ogreSubEntity
Ogre::SubEntity* ogreSubEntity |
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protected |
The documentation for this class was generated from the following file: