SubMesh Class Referenceabstract
Represents a single mesh geometry. More...
#include <gz/rendering/Mesh.hh>
Public Member Functions | |
virtual | ~SubMesh () |
Destructor. | |
virtual MaterialPtr | Material () const =0 |
Get the currently assigned material. | |
virtual void | SetMaterial (const std::string &_name, bool _unique=true)=0 |
Set the materials of this SubMesh. The specified material will be retrieved from the parent Scene. If no material is registered by the given name, no work will be done. | |
virtual void | SetMaterial (MaterialPtr _material, bool _unique=true)=0 |
Set the materials of this SubMesh. | |
Public Member Functions inherited from Object | |
virtual | ~Object () |
Destructor. | |
virtual void | Destroy ()=0 |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. | |
virtual unsigned int | Id () const =0 |
Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. | |
virtual std::string | Name () const =0 |
Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. | |
virtual void | PostRender ()=0 |
Post process this object and any of its children after rendering. | |
virtual void | PreRender ()=0 |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. | |
virtual ScenePtr | Scene () const =0 |
Get the Scene that created this object. | |
Detailed Description
Represents a single mesh geometry.
Constructor & Destructor Documentation
◆ ~SubMesh()
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virtual |
Destructor.
Member Function Documentation
◆ Material()
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pure virtual |
Get the currently assigned material.
- Returns
- The currently assigned material
Implemented in BaseSubMesh< T >, BaseSubMesh< Ogre2Object >, and BaseSubMesh< OgreObject >.
◆ SetMaterial() [1/2]
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pure virtual |
Set the materials of this SubMesh. The specified material will be retrieved from the parent Scene. If no material is registered by the given name, no work will be done.
- Parameters
-
[in] _name Name of registered Material [in] _unique True if the specified material should be cloned
Implemented in BaseSubMesh< T >, BaseSubMesh< Ogre2Object >, and BaseSubMesh< OgreObject >.
◆ SetMaterial() [2/2]
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pure virtual |
Set the materials of this SubMesh.
- Parameters
-
[in] _material New Material to be assigned [in] _unique True if the given material should be cloned
Implemented in BaseSubMesh< T >, BaseSubMesh< Ogre2Object >, and BaseSubMesh< OgreObject >.
The documentation for this class was generated from the following file: