Ogre2 Implementation of a Lens Flare render pass. More...
#include <Ogre2LensFlarePass.hh>
Public Member Functions | |
Ogre2LensFlarePass () | |
Constructor. | |
~Ogre2LensFlarePass () override | |
Destructor. | |
const math::Vector3d & | Color () const override |
Returns the color set in SetColor() | |
virtual void | Destroy () override |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. | |
void | Init (ScenePtr _scene) override |
Initializes the Lens Flare Pass with given scene. | |
uint32_t | OcclusionSteps () const override |
Returns the number of steps set in SetOcclusionSteps() | |
void | PostRender () override |
Post process this object and any of its children after rendering. | |
void | PreRender (const CameraPtr &_camera) override |
See Object::PreRender. This function will call Object::PreRender but with the added bonus that it has access to the camera that is about to render. | |
double | Scale () const override |
Returns the scale set in SetScale() | |
void | SetColor (const math::Vector3d &_color) override |
Set the color of lens flare. | |
void | SetOcclusionSteps (uint32_t _occlusionSteps) override |
Set the number of steps to take in each direction when checking for occlusions. | |
void | SetScale (double _scale) override |
Set the scale of lens flare. | |
void | WorkspaceAdded (Ogre::CompositorWorkspace *_workspace) override |
Notifies Ogre2RenderPass that a new workspace has been created. | |
void | WorkspaceRemoved (Ogre::CompositorWorkspace *_workspace) override |
Notifies Ogre2RenderPass that a workspace will be destroyed. | |
Public Member Functions inherited from BaseLensFlarePass< Ogre2RenderPass > | |
virtual | ~BaseLensFlarePass () override |
Destructor. | |
void | SetLight (LightPtr _light) override |
Set the light that generates lens flare. | |
Public Member Functions inherited from LensFlarePass | |
LensFlarePass () | |
Constructor. | |
virtual | ~LensFlarePass () |
Destructor. | |
Public Member Functions inherited from RenderPass | |
virtual | ~RenderPass () |
Destructor. | |
Public Member Functions inherited from Object | |
virtual | ~Object () |
Destructor. | |
virtual unsigned int | Id () const =0 |
Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. | |
virtual std::string | Name () const =0 |
Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. | |
virtual ScenePtr | Scene () const =0 |
Get the Scene that created this object. | |
Public Member Functions inherited from Ogre2RenderPass | |
virtual | ~Ogre2RenderPass () |
Destructor. | |
virtual void | CreateRenderPass () |
Create the render pass using ogre compositor. | |
void | Destroy () override |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. | |
std::string | OgreCompositorNodeDefinitionName () const |
Get the ogre compositor node definition name for this render pass. | |
Public Member Functions inherited from BaseRenderPass< Ogre2Object > | |
virtual | ~BaseRenderPass () |
Destructor. | |
virtual bool | IsEnabled () const override |
Get whether or not the render pass is enabled. | |
virtual void | SetEnabled (bool _enabled) override |
Set to enable or disable the render pass. | |
void | SetWideAngleCameraAfterStitching (bool _afterStitching) override |
WideAngleCamera renders to 6 faces; then stitches all 6 into a final "fish-eye" lens result. | |
bool | WideAngleCameraAfterStitching () const override |
See SetWideAngleCameraAfterStitching() | |
Public Member Functions inherited from Ogre2Object | |
virtual | ~Ogre2Object () |
Destructor. | |
virtual ScenePtr | Scene () const override |
Public Member Functions inherited from BaseObject | |
virtual | ~BaseObject () |
virtual unsigned int | Id () const override |
virtual std::string | Name () const override |
virtual void | PreRender () override |
Additional Inherited Members | |
Protected Member Functions inherited from BaseLensFlarePass< Ogre2RenderPass > | |
BaseLensFlarePass () | |
Constructor. | |
Protected Member Functions inherited from Ogre2RenderPass | |
Ogre2RenderPass () | |
Constructor. | |
Protected Member Functions inherited from BaseRenderPass< Ogre2Object > | |
BaseRenderPass () | |
Constructor. | |
Protected Member Functions inherited from Ogre2Object | |
Ogre2Object () | |
Constructor. | |
Protected Member Functions inherited from BaseObject | |
BaseObject () | |
virtual void | Init () |
virtual void | Load () |
Protected Attributes inherited from BaseLensFlarePass< Ogre2RenderPass > | |
LightPtr | light |
Light that generates the lens flare. | |
Protected Attributes inherited from Ogre2RenderPass | |
std::string | ogreCompositorNodeDefName |
Name of the ogre compositor node definition. | |
Protected Attributes inherited from BaseRenderPass< Ogre2Object > | |
bool | afterStitching |
Flag tracking the current value of SetWideAngleCameraAfterStitching() | |
bool | enabled |
Flag to indicate if render pass is enabled or not. | |
Protected Attributes inherited from Ogre2Object | |
Ogre2ScenePtr | scene |
Pointer to the ogre scene. | |
Protected Attributes inherited from BaseObject | |
unsigned int | id |
std::string | name |
Detailed Description
Ogre2 Implementation of a Lens Flare render pass.
Constructor & Destructor Documentation
◆ Ogre2LensFlarePass()
Constructor.
◆ ~Ogre2LensFlarePass()
|
override |
Destructor.
Member Function Documentation
◆ Color()
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overridevirtual |
◆ Destroy()
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overridevirtual |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.
Implements Object.
◆ Init()
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overridevirtual |
Initializes the Lens Flare Pass with given scene.
- Parameters
-
[in] _scene Pointer to scene
Implements LensFlarePass.
◆ OcclusionSteps()
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overridevirtual |
Returns the number of steps set in SetOcclusionSteps()
- Returns
- Number of occlusion steps
Implements LensFlarePass.
◆ PostRender()
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overridevirtual |
Post process this object and any of its children after rendering.
Implements Object.
◆ PreRender()
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overridevirtual |
See Object::PreRender. This function will call Object::PreRender but with the added bonus that it has access to the camera that is about to render.
- Parameters
-
[in] _camera Camera that is about to render
Implements RenderPass.
◆ Scale()
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overridevirtual |
◆ SetColor()
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overridevirtual |
◆ SetOcclusionSteps()
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overridevirtual |
Set the number of steps to take in each direction when checking for occlusions.
- Parameters
-
[in] _occlusionSteps number of steps to take in each direction when checking for occlusion. A value of 0 disables occlusion.
Implements LensFlarePass.
◆ SetScale()
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overridevirtual |
◆ WorkspaceAdded()
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overridevirtual |
Notifies Ogre2RenderPass that a new workspace has been created.
- Parameters
-
[in] _workspace workspace that was created
Reimplemented from Ogre2RenderPass.
◆ WorkspaceRemoved()
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overridevirtual |
Notifies Ogre2RenderPass that a workspace will be destroyed.
- Parameters
-
[in] _workspace workspace about to be destroyed
Reimplemented from Ogre2RenderPass.
The documentation for this class was generated from the following file: