A render pass can be added to a camera to affect how the scene is rendered. It can be used to add post-processing effects. Multiple passes can be chained together. More...
#include <gz/rendering/RenderPass.hh>
Public Member Functions | |
virtual | ~RenderPass () |
Destructor. | |
virtual bool | IsEnabled () const =0 |
Get whether or not the render pass is enabled. | |
virtual void | PreRender (const CameraPtr &_camera)=0 |
See Object::PreRender. This function will call Object::PreRender but with the added bonus that it has access to the camera that is about to render. | |
virtual void | SetEnabled (bool _enabled)=0 |
Set to enable or disable the render pass. | |
virtual void | SetWideAngleCameraAfterStitching (bool _afterStitching)=0 |
WideAngleCamera renders to 6 faces; then stitches all 6 into a final "fish-eye" lens result. | |
virtual bool | WideAngleCameraAfterStitching () const =0 |
See SetWideAngleCameraAfterStitching() | |
Public Member Functions inherited from Object | |
virtual | ~Object () |
Destructor. | |
virtual void | Destroy ()=0 |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. | |
virtual unsigned int | Id () const =0 |
Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. | |
virtual std::string | Name () const =0 |
Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. | |
virtual void | PostRender ()=0 |
Post process this object and any of its children after rendering. | |
virtual ScenePtr | Scene () const =0 |
Get the Scene that created this object. | |
Detailed Description
A render pass can be added to a camera to affect how the scene is rendered. It can be used to add post-processing effects. Multiple passes can be chained together.
Constructor & Destructor Documentation
◆ ~RenderPass()
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virtual |
Destructor.
Member Function Documentation
◆ IsEnabled()
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pure virtual |
Get whether or not the render pass is enabled.
- Returns
- True if the render pass is enabled, false otherwise.
Implemented in BaseRenderPass< T >, BaseRenderPass< Ogre2Object >, and BaseRenderPass< OgreObject >.
◆ PreRender()
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pure virtual |
See Object::PreRender. This function will call Object::PreRender but with the added bonus that it has access to the camera that is about to render.
- Parameters
-
[in] _camera Camera that is about to render
Implemented in BaseRenderPass< T >, BaseRenderPass< Ogre2Object >, BaseRenderPass< OgreObject >, OgreLensFlarePass, Ogre2GaussianNoisePass, and Ogre2LensFlarePass.
◆ SetEnabled()
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pure virtual |
Set to enable or disable the render pass.
- Parameters
-
[in] _enabled True to enable the render pass, false to disable.
Implemented in BaseRenderPass< T >, BaseRenderPass< Ogre2Object >, and BaseRenderPass< OgreObject >.
◆ SetWideAngleCameraAfterStitching()
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pure virtual |
WideAngleCamera renders to 6 faces; then stitches all 6 into a final "fish-eye" lens result.
This function controls whether the effect is applied to each 6 faces individually; or during the "stitching" pass.
The default setting depends on the RenderPass (e.g. LensFlare defaults to true)
- Remarks
- This setting must not be changed after adding the RenderPass to a Camera.
- Parameters
-
[in] _afterStitching True if it should be done after stitching, False if it should be done to each of the 6 faces separately.
Implemented in BaseRenderPass< T >, BaseRenderPass< Ogre2Object >, and BaseRenderPass< OgreObject >.
◆ WideAngleCameraAfterStitching()
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pure virtual |
See SetWideAngleCameraAfterStitching()
- Returns
- The current value set by SetWideAngleCameraAfterStitching
Implemented in BaseRenderPass< T >, BaseRenderPass< Ogre2Object >, and BaseRenderPass< OgreObject >.
The documentation for this class was generated from the following file: