Gazebo Rendering

API Reference

9.0.0~pre2
OgreLensFlarePass Class Reference

Ogre Implementation of a Lens Flare render pass. More...

#include <OgreLensFlarePass.hh>

Public Member Functions

 OgreLensFlarePass ()
 Constructor.
 
 ~OgreLensFlarePass () override
 Destructor.
 
const math::Vector3dColor () const override
 Returns the color set in SetColor()
 
void CreateRenderPass () override
 Create the render pass using ogre compositor.
 
void Destroy () override
 Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.
 
void Init (ScenePtr _scene) override
 Initializes the Lens Flare Pass with given scene.
 
uint32_t OcclusionSteps () const override
 Returns the number of steps set in SetOcclusionSteps()
 
void PostRender () override
 Post process this object and any of its children after rendering.
 
void PreRender (const CameraPtr &_camera) override
 See Object::PreRender. This function will call Object::PreRender but with the added bonus that it has access to the camera that is about to render.
 
double Scale () const override
 Returns the scale set in SetScale()
 
void SetColor (const math::Vector3d &_color) override
 Set the color of lens flare.
 
void SetOcclusionSteps (uint32_t _occlusionSteps) override
 Set the number of steps to take in each direction when checking for occlusions.
 
void SetScale (double _scale) override
 Set the scale of lens flare.
 
- Public Member Functions inherited from BaseLensFlarePass< OgreRenderPass >
virtual ~BaseLensFlarePass () override
 Destructor.
 
void SetLight (LightPtr _light) override
 Set the light that generates lens flare.
 
- Public Member Functions inherited from LensFlarePass
 LensFlarePass ()
 Constructor.
 
virtual ~LensFlarePass ()
 Destructor.
 
- Public Member Functions inherited from RenderPass
virtual ~RenderPass ()
 Destructor.
 
- Public Member Functions inherited from Object
virtual ~Object ()
 Destructor.
 
virtual unsigned int Id () const =0
 Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
 
virtual std::string Name () const =0
 Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
 
virtual ScenePtr Scene () const =0
 Get the Scene that created this object.
 
- Public Member Functions inherited from OgreRenderPass
virtual ~OgreRenderPass ()
 Destructor.
 
void Destroy () override
 Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.
 
virtual void SetCamera (Ogre::Camera *_camera)
 Set the ogre camera that the render pass applies to.
 
virtual void SetCameras (Ogre::Camera *_cameras[kMaxOgreRenderPassCameras])
 Set all ogre cameras that the render pass applies to at once.
 
- Public Member Functions inherited from BaseRenderPass< OgreObject >
virtual ~BaseRenderPass ()
 Destructor.
 
virtual bool IsEnabled () const override
 Get whether or not the render pass is enabled.
 
virtual void SetEnabled (bool _enabled) override
 Set to enable or disable the render pass.
 
void SetWideAngleCameraAfterStitching (bool _afterStitching) override
 WideAngleCamera renders to 6 faces; then stitches all 6 into a final "fish-eye" lens result.
 
bool WideAngleCameraAfterStitching () const override
 See SetWideAngleCameraAfterStitching()
 
- Public Member Functions inherited from OgreObject
virtual ~OgreObject ()
 
virtual ScenePtr Scene () const
 
- Public Member Functions inherited from BaseObject
virtual ~BaseObject ()
 
virtual unsigned int Id () const override
 
virtual std::string Name () const override
 
virtual void PreRender () override
 

Additional Inherited Members

- Protected Member Functions inherited from BaseLensFlarePass< OgreRenderPass >
 BaseLensFlarePass ()
 Constructor.
 
- Protected Member Functions inherited from OgreRenderPass
 OgreRenderPass ()
 Constructor.
 
- Protected Member Functions inherited from BaseRenderPass< OgreObject >
 BaseRenderPass ()
 Constructor.
 
- Protected Member Functions inherited from OgreObject
 OgreObject ()
 
- Protected Member Functions inherited from BaseObject
 BaseObject ()
 
virtual void Init ()
 
virtual void Load ()
 
- Protected Attributes inherited from BaseLensFlarePass< OgreRenderPass >
LightPtr light
 Light that generates the lens flare.
 
- Protected Attributes inherited from OgreRenderPass
Ogre::Camera * ogreCamera [kMaxOgreRenderPassCameras] = {}
 Pointer to the ogre camera May have more than one. Must check for nullptr on all of them. Not all RenderPasses support multiple cameras.
 
- Protected Attributes inherited from BaseRenderPass< OgreObject >
bool afterStitching
 Flag tracking the current value of SetWideAngleCameraAfterStitching()
 
bool enabled
 Flag to indicate if render pass is enabled or not.
 
- Protected Attributes inherited from OgreObject
OgreScenePtr scene
 
- Protected Attributes inherited from BaseObject
unsigned int id
 
std::string name
 

Detailed Description

Ogre Implementation of a Lens Flare render pass.

Constructor & Destructor Documentation

◆ OgreLensFlarePass()

Constructor.

◆ ~OgreLensFlarePass()

~OgreLensFlarePass ( )
override

Destructor.

Member Function Documentation

◆ Color()

const math::Vector3d & Color ( ) const
overridevirtual

Returns the color set in SetColor()

Returns
Color of lens flare

Implements LensFlarePass.

◆ CreateRenderPass()

void CreateRenderPass ( )
overridevirtual

Create the render pass using ogre compositor.

Reimplemented from OgreRenderPass.

◆ Destroy()

void Destroy ( )
overridevirtual

Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.

Implements Object.

◆ Init()

void Init ( ScenePtr  _scene)
overridevirtual

Initializes the Lens Flare Pass with given scene.

Parameters
[in]_scenePointer to scene

Implements LensFlarePass.

◆ OcclusionSteps()

uint32_t OcclusionSteps ( ) const
overridevirtual

Returns the number of steps set in SetOcclusionSteps()

Returns
Number of occlusion steps

Implements LensFlarePass.

◆ PostRender()

void PostRender ( )
overridevirtual

Post process this object and any of its children after rendering.

Implements Object.

◆ PreRender()

void PreRender ( const CameraPtr _camera)
overridevirtual

See Object::PreRender. This function will call Object::PreRender but with the added bonus that it has access to the camera that is about to render.

Parameters
[in]_cameraCamera that is about to render

Implements RenderPass.

◆ Scale()

double Scale ( ) const
overridevirtual

Returns the scale set in SetScale()

Returns
Scale of lens flare

Implements LensFlarePass.

◆ SetColor()

void SetColor ( const math::Vector3d _color)
overridevirtual

Set the color of lens flare.

Parameters
[in]_colorColor of lens flare

Implements LensFlarePass.

◆ SetOcclusionSteps()

void SetOcclusionSteps ( uint32_t  _occlusionSteps)
overridevirtual

Set the number of steps to take in each direction when checking for occlusions.

Parameters
[in]_occlusionStepsnumber of steps to take in each direction when checking for occlusion. A value of 0 disables occlusion.

Implements LensFlarePass.

◆ SetScale()

void SetScale ( double  _scale)
overridevirtual

Set the scale of lens flare.

Parameters
[in]_scaleScale of lens flare

Implements LensFlarePass.


The documentation for this class was generated from the following file: