Gazebo Rendering

API Reference

9.0.0
Light Class Referenceabstract

Represents a light source in the scene graph. More...

#include <gz/rendering/Light.hh>

Public Member Functions

virtual ~Light ()
 Destructor.
 
virtual double AttenuationConstant () const =0
 Get the attenuation constant value.
 
virtual double AttenuationLinear () const =0
 Get the attenuation linear value.
 
virtual double AttenuationQuadratic () const =0
 Get the attenuation quadratic value.
 
virtual double AttenuationRange () const =0
 Get the attenuation range.
 
virtual bool CastShadows () const =0
 Determine if this light cast shadows.
 
virtual math::Color DiffuseColor () const =0
 Get the diffuse color.
 
virtual double Intensity () const =0
 Get the light intensity.
 
virtual void SetAttenuationConstant (double _value)=0
 Set the attenuation constant value.
 
virtual void SetAttenuationLinear (double _value)=0
 Set the attenuation linear value.
 
virtual void SetAttenuationQuadratic (double _value)=0
 Set the attenuation quadratic value.
 
virtual void SetAttenuationRange (double _range)=0
 Set the attenuation range.
 
virtual void SetCastShadows (bool _castShadows)=0
 Specify if this light should cast shadows.
 
virtual void SetDiffuseColor (const math::Color &_color)=0
 Set the diffuse color.
 
virtual void SetDiffuseColor (double _r, double _g, double _b, double _a=1.0)=0
 Set the diffuse color.
 
virtual void SetIntensity (double _intensity)=0
 Set the light intensity.
 
virtual void SetSpecularColor (const math::Color &_color)=0
 Set the specular color.
 
virtual void SetSpecularColor (double _r, double _g, double _b, double _a=1.0)=0
 Set the specular color.
 
virtual math::Color SpecularColor () const =0
 Get the specular color.
 
- Public Member Functions inherited from Node
virtual ~Node ()
 Destructor.
 
virtual void AddChild (NodePtr _child)=0
 Add the given node to this node. If the given node is already a child, no work will be done.
 
virtual NodePtr ChildById (unsigned int _id) const =0
 Get node with given ID. If no child exists with given ID, NULL will be returned.
 
virtual NodePtr ChildByIndex (unsigned int _index) const =0
 Get node at given index. If no child exists at given index, NULL will be returned.
 
virtual NodePtr ChildByName (const std::string &_name) const =0
 Get node with given name. If no child exists with given name, NULL will be returned.
 
virtual unsigned int ChildCount () const =0
 Get number of child nodes.
 
virtual bool HasChild (ConstNodePtr _child) const =0
 Determine if given node is an attached child.
 
virtual bool HasChildId (unsigned int _id) const =0
 Determine if node with given ID is an attached child.
 
virtual bool HasChildName (const std::string &_name) const =0
 Determine if node with given name is an attached child.
 
virtual bool HasParent () const =0
 Determine if this Node is attached to another Node.
 
virtual bool HasUserData (const std::string &_key) const =0
 Check if node has custom data.
 
virtual bool InheritScale () const =0
 Determine if this node inherits scale from this parent.
 
virtual math::Pose3d InitialLocalPose () const =0
 Get the initial local pose.
 
virtual math::Pose3d LocalPose () const =0
 Get the local pose.
 
virtual math::Vector3d LocalPosition () const =0
 Get the local position.
 
virtual math::Quaterniond LocalRotation () const =0
 Get the local rotation.
 
virtual math::Vector3d LocalScale () const =0
 Get the local scale.
 
virtual math::Vector3d Origin () const =0
 Get position of origin.
 
virtual NodePtr Parent () const =0
 Get the parent Node.
 
virtual NodePtr RemoveChild (NodePtr _child)=0
 Remove (detach) the given node from this node. If the given node is not a child of this node, no work will be done.
 
virtual NodePtr RemoveChildById (unsigned int _id)=0
 Remove (detach) the node with the given ID from this node. If the specified node is not a child of this node, no work will be done.
 
virtual NodePtr RemoveChildByIndex (unsigned int _index)=0
 Remove (detach) the node at the given index from this node. If the specified node is not a child of this node, no work will be done.
 
virtual NodePtr RemoveChildByName (const std::string &_name)=0
 Remove (detach) the node with the given name from this node. If the specified node is not a child of this node, no work will be done.
 
virtual void RemoveChildren ()=0
 Remove all child nodes from this node This detaches all the child nodes but does not destroy them.
 
virtual void RemoveParent ()=0
 Detach this Node from its parent. If this Node does not have a parent, no work will be done.
 
virtual void Scale (const math::Vector3d &_scale)=0
 Scale the current scale by the given scalars.
 
virtual void Scale (double _scale)=0
 Scale the current scale by the given scalar. The given scalar will be assigned to the x, y, and z coordinates.
 
virtual void Scale (double _x, double _y, double _z)=0
 Scale the current scale by the given scalars.
 
virtual void SetInheritScale (bool _inherit)=0
 Specify if this node inherits scale from its parent.
 
virtual void SetLocalPose (const math::Pose3d &_pose)=0
 Set the local pose.
 
virtual void SetLocalPosition (const math::Vector3d &_position)=0
 Set the local position.
 
virtual void SetLocalPosition (double _x, double _y, double _z)=0
 Set the local position.
 
virtual void SetLocalRotation (const math::Quaterniond &_rotation)=0
 Set the local rotation.
 
virtual void SetLocalRotation (double _r, double _p, double _y)=0
 Set the local rotation.
 
virtual void SetLocalRotation (double _w, double _x, double _y, double _z)=0
 Set the local rotation.
 
virtual void SetLocalScale (const math::Vector3d &_scale)=0
 Set the local scale.
 
virtual void SetLocalScale (double _scale)=0
 Set the local scale. The given scale will be assigned to the x, y, and z coordinates.
 
virtual void SetLocalScale (double _x, double _y, double _z)=0
 Set the local scale.
 
virtual void SetOrigin (const math::Vector3d &_origin)=0
 Set position of origin. The position should be relative to the original origin of the geometry.
 
virtual void SetOrigin (double _x, double _y, double _z)=0
 Set position of origin. The position should be relative to the original origin of the geometry.
 
virtual void SetUserData (const std::string &_key, Variant _value)=0
 Store any custom data associated with this node.
 
virtual void SetWorldPose (const math::Pose3d &_pose)=0
 Set the world pose.
 
virtual void SetWorldPosition (const math::Vector3d &_position)=0
 Set the world position.
 
virtual void SetWorldPosition (double _x, double _y, double _z)=0
 Set the world position.
 
virtual void SetWorldRotation (const math::Quaterniond &_rotation)=0
 Set the world rotation.
 
virtual void SetWorldRotation (double _r, double _p, double _y)=0
 Set the world rotation.
 
virtual void SetWorldRotation (double _w, double _x, double _y, double _z)=0
 Set the world rotation.
 
virtual void SetWorldScale (const math::Vector3d &_scale)=0
 Set the world scale.
 
virtual void SetWorldScale (double _scale)=0
 Set the world scale. The given scale will be assigned to the x, y, and z coordinates.
 
virtual void SetWorldScale (double _x, double _y, double _z)=0
 Set the world scale.
 
virtual Variant UserData (const std::string &_key) const =0
 Get custom data stored in this node.
 
virtual math::Pose3d WorldPose () const =0
 Get the world pose.
 
virtual math::Vector3d WorldPosition () const =0
 Get the world position.
 
virtual math::Quaterniond WorldRotation () const =0
 Get the world rotation.
 
virtual math::Vector3d WorldScale () const =0
 Get the world scale.
 
virtual math::Pose3d WorldToLocal (const math::Pose3d &_pose) const =0
 Convert given world pose to local pose.
 
- Public Member Functions inherited from Object
virtual ~Object ()
 Destructor.
 
virtual void Destroy ()=0
 Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.
 
virtual unsigned int Id () const =0
 Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
 
virtual std::string Name () const =0
 Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
 
virtual void PostRender ()=0
 Post process this object and any of its children after rendering.
 
virtual void PreRender ()=0
 Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.
 
virtual ScenePtr Scene () const =0
 Get the Scene that created this object.
 

Detailed Description

Represents a light source in the scene graph.

Constructor & Destructor Documentation

◆ ~Light()

virtual ~Light ( )
virtual

Destructor.

Member Function Documentation

◆ AttenuationConstant()

virtual double AttenuationConstant ( ) const
pure virtual

Get the attenuation constant value.

Returns
The attenuation constant value

Implemented in OgreLight, and Ogre2Light.

◆ AttenuationLinear()

virtual double AttenuationLinear ( ) const
pure virtual

Get the attenuation linear value.

Returns
The attenuation linear value

Implemented in OgreLight, and Ogre2Light.

◆ AttenuationQuadratic()

virtual double AttenuationQuadratic ( ) const
pure virtual

Get the attenuation quadratic value.

Returns
The attenuation quadratic value

Implemented in OgreLight, and Ogre2Light.

◆ AttenuationRange()

virtual double AttenuationRange ( ) const
pure virtual

Get the attenuation range.

Returns
The attenuation range

Implemented in OgreLight, and Ogre2Light.

◆ CastShadows()

virtual bool CastShadows ( ) const
pure virtual

Determine if this light cast shadows.

Returns
True if this light cast shadows

Implemented in OgreLight, and Ogre2Light.

◆ DiffuseColor()

virtual math::Color DiffuseColor ( ) const
pure virtual

Get the diffuse color.

Returns
The diffuse color

Implemented in OgreLight, and Ogre2Light.

◆ Intensity()

virtual double Intensity ( ) const
pure virtual

Get the light intensity.

Returns
The light intensity

Implemented in OgreLight, and Ogre2Light.

◆ SetAttenuationConstant()

virtual void SetAttenuationConstant ( double  _value)
pure virtual

Set the attenuation constant value.

Parameters
[in]_valueNew attenuation constant value

Implemented in OgreLight, Ogre2Light, BaseLight< T >, BaseLight< Ogre2Node >, and BaseLight< OgreNode >.

◆ SetAttenuationLinear()

virtual void SetAttenuationLinear ( double  _value)
pure virtual

Set the attenuation linear value.

Parameters
[in]_valueNew attenuation linear value

Implemented in OgreLight, Ogre2Light, BaseLight< T >, BaseLight< Ogre2Node >, and BaseLight< OgreNode >.

◆ SetAttenuationQuadratic()

virtual void SetAttenuationQuadratic ( double  _value)
pure virtual

Set the attenuation quadratic value.

Parameters
[in]_valueNew attenuation quadratic value

Implemented in OgreLight, Ogre2Light, BaseLight< T >, BaseLight< Ogre2Node >, and BaseLight< OgreNode >.

◆ SetAttenuationRange()

virtual void SetAttenuationRange ( double  _range)
pure virtual

Set the attenuation range.

Parameters
[in]_rangeNew attenuation range

Implemented in OgreLight, Ogre2Light, BaseLight< T >, BaseLight< Ogre2Node >, and BaseLight< OgreNode >.

◆ SetCastShadows()

virtual void SetCastShadows ( bool  _castShadows)
pure virtual

Specify if this light should cast shadows.

Parameters
[in]_castShadowsTrue if this light cast shadows

Implemented in OgreLight, Ogre2Light, BaseLight< T >, BaseLight< Ogre2Node >, and BaseLight< OgreNode >.

◆ SetDiffuseColor() [1/2]

virtual void SetDiffuseColor ( const math::Color _color)
pure virtual

Set the diffuse color.

Parameters
[in]_colorNew diffuse color

Implemented in OgreLight, Ogre2Light, BaseLight< T >, BaseLight< Ogre2Node >, and BaseLight< OgreNode >.

◆ SetDiffuseColor() [2/2]

virtual void SetDiffuseColor ( double  _r,
double  _g,
double  _b,
double  _a = 1.0 
)
pure virtual

Set the diffuse color.

Parameters
[in]_rRed value
[in]_gGreen value
[in]_bBlue value
[in]_aAlpha value

Implemented in BaseLight< T >, BaseLight< Ogre2Node >, and BaseLight< OgreNode >.

◆ SetIntensity()

virtual void SetIntensity ( double  _intensity)
pure virtual

Set the light intensity.

Parameters
[in]_intensityNew light intensity

Implemented in OgreLight, and Ogre2Light.

◆ SetSpecularColor() [1/2]

virtual void SetSpecularColor ( const math::Color _color)
pure virtual

Set the specular color.

Parameters
[in]_colorNew specular color

Implemented in OgreLight, Ogre2Light, BaseLight< T >, BaseLight< Ogre2Node >, and BaseLight< OgreNode >.

◆ SetSpecularColor() [2/2]

virtual void SetSpecularColor ( double  _r,
double  _g,
double  _b,
double  _a = 1.0 
)
pure virtual

Set the specular color.

Parameters
[in]_rRed value
[in]_gGreen value
[in]_bBlue value
[in]_aAlpha value

Implemented in BaseLight< T >, BaseLight< Ogre2Node >, and BaseLight< OgreNode >.

◆ SpecularColor()

virtual math::Color SpecularColor ( ) const
pure virtual

Get the specular color.

Returns
The specular color

Implemented in OgreLight, and Ogre2Light.


The documentation for this class was generated from the following file: