#include <BaseLight.hh>
Public Member Functions | |
| virtual | ~BaseLight () | 
| virtual void | SetAttenuationConstant (double _value)=0 | 
| Set the attenuation constant value.   | |
| virtual void | SetAttenuationLinear (double _value)=0 | 
| Set the attenuation linear value.   | |
| virtual void | SetAttenuationQuadratic (double _value)=0 | 
| Set the attenuation quadratic value.   | |
| virtual void | SetAttenuationRange (double _range)=0 | 
| Set the attenuation range.   | |
| virtual void | SetCastShadows (bool _castShadows)=0 | 
| Specify if this light should cast shadows.   | |
| virtual void | SetDiffuseColor (const math::Color &_color)=0 | 
| Set the diffuse color.   | |
| virtual void | SetDiffuseColor (double _r, double _g, double _b, double _a=1.0) | 
| Set the diffuse color.   | |
| virtual void | SetSpecularColor (const math::Color &_color)=0 | 
| Set the specular color.   | |
| virtual void | SetSpecularColor (double _r, double _g, double _b, double _a=1.0) | 
| Set the specular color.   | |
  Public Member Functions inherited from Light | |
| virtual | ~Light () | 
| Destructor.   | |
| virtual double | AttenuationConstant () const =0 | 
| Get the attenuation constant value.   | |
| virtual double | AttenuationLinear () const =0 | 
| Get the attenuation linear value.   | |
| virtual double | AttenuationQuadratic () const =0 | 
| Get the attenuation quadratic value.   | |
| virtual double | AttenuationRange () const =0 | 
| Get the attenuation range.   | |
| virtual bool | CastShadows () const =0 | 
| Determine if this light cast shadows.   | |
| virtual math::Color | DiffuseColor () const =0 | 
| Get the diffuse color.   | |
| virtual double | Intensity () const =0 | 
| Get the light intensity.   | |
| virtual void | SetIntensity (double _intensity)=0 | 
| Set the light intensity.   | |
| virtual math::Color | SpecularColor () const =0 | 
| Get the specular color.   | |
  Public Member Functions inherited from Node | |
| virtual | ~Node () | 
| Destructor.   | |
| virtual void | AddChild (NodePtr _child)=0 | 
| Add the given node to this node. If the given node is already a child, no work will be done.   | |
| virtual NodePtr | ChildById (unsigned int _id) const =0 | 
| Get node with given ID. If no child exists with given ID, NULL will be returned.   | |
| virtual NodePtr | ChildByIndex (unsigned int _index) const =0 | 
| Get node at given index. If no child exists at given index, NULL will be returned.   | |
| virtual NodePtr | ChildByName (const std::string &_name) const =0 | 
| Get node with given name. If no child exists with given name, NULL will be returned.   | |
| virtual unsigned int | ChildCount () const =0 | 
| Get number of child nodes.   | |
| virtual bool | HasChild (ConstNodePtr _child) const =0 | 
| Determine if given node is an attached child.   | |
| virtual bool | HasChildId (unsigned int _id) const =0 | 
| Determine if node with given ID is an attached child.   | |
| virtual bool | HasChildName (const std::string &_name) const =0 | 
| Determine if node with given name is an attached child.   | |
| virtual bool | HasParent () const =0 | 
| Determine if this Node is attached to another Node.   | |
| virtual bool | HasUserData (const std::string &_key) const =0 | 
| Check if node has custom data.   | |
| virtual bool | InheritScale () const =0 | 
| Determine if this node inherits scale from this parent.   | |
| virtual math::Pose3d | InitialLocalPose () const =0 | 
| Get the initial local pose.   | |
| virtual math::Pose3d | LocalPose () const =0 | 
| Get the local pose.   | |
| virtual math::Vector3d | LocalPosition () const =0 | 
| Get the local position.   | |
| virtual math::Quaterniond | LocalRotation () const =0 | 
| Get the local rotation.   | |
| virtual math::Vector3d | LocalScale () const =0 | 
| Get the local scale.   | |
| virtual math::Vector3d | Origin () const =0 | 
| Get position of origin.   | |
| virtual NodePtr | Parent () const =0 | 
| Get the parent Node.   | |
| virtual NodePtr | RemoveChild (NodePtr _child)=0 | 
| Remove (detach) the given node from this node. If the given node is not a child of this node, no work will be done.   | |
| virtual NodePtr | RemoveChildById (unsigned int _id)=0 | 
| Remove (detach) the node with the given ID from this node. If the specified node is not a child of this node, no work will be done.   | |
| virtual NodePtr | RemoveChildByIndex (unsigned int _index)=0 | 
| Remove (detach) the node at the given index from this node. If the specified node is not a child of this node, no work will be done.   | |
| virtual NodePtr | RemoveChildByName (const std::string &_name)=0 | 
| Remove (detach) the node with the given name from this node. If the specified node is not a child of this node, no work will be done.   | |
| virtual void | RemoveChildren ()=0 | 
| Remove all child nodes from this node This detaches all the child nodes but does not destroy them.   | |
| virtual void | RemoveParent ()=0 | 
| Detach this Node from its parent. If this Node does not have a parent, no work will be done.   | |
| virtual void | Scale (const math::Vector3d &_scale)=0 | 
| Scale the current scale by the given scalars.   | |
| virtual void | Scale (double _scale)=0 | 
| Scale the current scale by the given scalar. The given scalar will be assigned to the x, y, and z coordinates.   | |
| virtual void | Scale (double _x, double _y, double _z)=0 | 
| Scale the current scale by the given scalars.   | |
| virtual void | SetInheritScale (bool _inherit)=0 | 
| Specify if this node inherits scale from its parent.   | |
| virtual void | SetLocalPose (const math::Pose3d &_pose)=0 | 
| Set the local pose.   | |
| virtual void | SetLocalPosition (const math::Vector3d &_position)=0 | 
| Set the local position.   | |
| virtual void | SetLocalPosition (double _x, double _y, double _z)=0 | 
| Set the local position.   | |
| virtual void | SetLocalRotation (const math::Quaterniond &_rotation)=0 | 
| Set the local rotation.   | |
| virtual void | SetLocalRotation (double _r, double _p, double _y)=0 | 
| Set the local rotation.   | |
| virtual void | SetLocalRotation (double _w, double _x, double _y, double _z)=0 | 
| Set the local rotation.   | |
| virtual void | SetLocalScale (const math::Vector3d &_scale)=0 | 
| Set the local scale.   | |
| virtual void | SetLocalScale (double _scale)=0 | 
| Set the local scale. The given scale will be assigned to the x, y, and z coordinates.   | |
| virtual void | SetLocalScale (double _x, double _y, double _z)=0 | 
| Set the local scale.   | |
| virtual void | SetOrigin (const math::Vector3d &_origin)=0 | 
| Set position of origin. The position should be relative to the original origin of the geometry.   | |
| virtual void | SetOrigin (double _x, double _y, double _z)=0 | 
| Set position of origin. The position should be relative to the original origin of the geometry.   | |
| virtual void | SetUserData (const std::string &_key, Variant _value)=0 | 
| Store any custom data associated with this node.   | |
| virtual void | SetWorldPose (const math::Pose3d &_pose)=0 | 
| Set the world pose.   | |
| virtual void | SetWorldPosition (const math::Vector3d &_position)=0 | 
| Set the world position.   | |
| virtual void | SetWorldPosition (double _x, double _y, double _z)=0 | 
| Set the world position.   | |
| virtual void | SetWorldRotation (const math::Quaterniond &_rotation)=0 | 
| Set the world rotation.   | |
| virtual void | SetWorldRotation (double _r, double _p, double _y)=0 | 
| Set the world rotation.   | |
| virtual void | SetWorldRotation (double _w, double _x, double _y, double _z)=0 | 
| Set the world rotation.   | |
| virtual void | SetWorldScale (const math::Vector3d &_scale)=0 | 
| Set the world scale.   | |
| virtual void | SetWorldScale (double _scale)=0 | 
| Set the world scale. The given scale will be assigned to the x, y, and z coordinates.   | |
| virtual void | SetWorldScale (double _x, double _y, double _z)=0 | 
| Set the world scale.   | |
| virtual Variant | UserData (const std::string &_key) const =0 | 
| Get custom data stored in this node.   | |
| virtual math::Pose3d | WorldPose () const =0 | 
| Get the world pose.   | |
| virtual math::Vector3d | WorldPosition () const =0 | 
| Get the world position.   | |
| virtual math::Quaterniond | WorldRotation () const =0 | 
| Get the world rotation.   | |
| virtual math::Vector3d | WorldScale () const =0 | 
| Get the world scale.   | |
| virtual math::Pose3d | WorldToLocal (const math::Pose3d &_pose) const =0 | 
| Convert given world pose to local pose.   | |
  Public Member Functions inherited from Object | |
| virtual | ~Object () | 
| Destructor.   | |
| virtual void | Destroy ()=0 | 
| Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.   | |
| virtual unsigned int | Id () const =0 | 
| Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.   | |
| virtual std::string | Name () const =0 | 
| Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.   | |
| virtual void | PostRender ()=0 | 
| Post process this object and any of its children after rendering.   | |
| virtual void | PreRender ()=0 | 
| Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.   | |
| virtual ScenePtr | Scene () const =0 | 
| Get the Scene that created this object.   | |
Protected Member Functions | |
| BaseLight () | |
| virtual void | Reset () | 
Constructor & Destructor Documentation
◆ BaseLight()
      
  | 
  protected | 
◆ ~BaseLight()
      
  | 
  virtual | 
Member Function Documentation
◆ Reset()
      
  | 
  protectedvirtual | 
Reimplemented in BaseDirectionalLight< Ogre2Light >, BaseDirectionalLight< OgreLight >, BaseSpotLight< Ogre2Light >, and BaseSpotLight< OgreLight >.
References Color::White.
◆ SetAttenuationConstant()
      
  | 
  pure virtual | 
Set the attenuation constant value.
- Parameters
 - 
  
[in] _value New attenuation constant value  
Implements Light.
Implemented in OgreLight, and Ogre2Light.
◆ SetAttenuationLinear()
      
  | 
  pure virtual | 
Set the attenuation linear value.
- Parameters
 - 
  
[in] _value New attenuation linear value  
Implements Light.
Implemented in OgreLight, and Ogre2Light.
◆ SetAttenuationQuadratic()
      
  | 
  pure virtual | 
Set the attenuation quadratic value.
- Parameters
 - 
  
[in] _value New attenuation quadratic value  
Implements Light.
Implemented in OgreLight, and Ogre2Light.
◆ SetAttenuationRange()
      
  | 
  pure virtual | 
Set the attenuation range.
- Parameters
 - 
  
[in] _range New attenuation range  
Implements Light.
Implemented in OgreLight, and Ogre2Light.
◆ SetCastShadows()
      
  | 
  pure virtual | 
Specify if this light should cast shadows.
- Parameters
 - 
  
[in] _castShadows True if this light cast shadows  
Implements Light.
Implemented in OgreLight, and Ogre2Light.
◆ SetDiffuseColor() [1/2]
      
  | 
  pure virtual | 
Set the diffuse color.
- Parameters
 - 
  
[in] _color New diffuse color  
Implements Light.
Implemented in OgreLight, and Ogre2Light.
◆ SetDiffuseColor() [2/2]
      
  | 
  virtual | 
Set the diffuse color.
- Parameters
 - 
  
[in] _r Red value [in] _g Green value [in] _b Blue value [in] _a Alpha value  
Implements Light.
◆ SetSpecularColor() [1/2]
      
  | 
  pure virtual | 
Set the specular color.
- Parameters
 - 
  
[in] _color New specular color  
Implements Light.
Implemented in OgreLight, and Ogre2Light.
◆ SetSpecularColor() [2/2]
      
  | 
  virtual | 
Set the specular color.
- Parameters
 - 
  
[in] _r Red value [in] _g Green value [in] _b Blue value [in] _a Alpha value  
Implements Light.
The documentation for this class was generated from the following file:
 Public Member Functions inherited from