Base render pass that can be applied to a render target. More...
#include <BaseRenderPass.hh>
Public Member Functions | |
| virtual | ~BaseRenderPass () | 
| Destructor.   | |
| virtual bool | IsEnabled () const override | 
| Get whether or not the render pass is enabled.   | |
| virtual void | PreRender (const CameraPtr &_camera) override | 
| See Object::PreRender. This function will call Object::PreRender but with the added bonus that it has access to the camera that is about to render.   | |
| virtual void | SetEnabled (bool _enabled) override | 
| Set to enable or disable the render pass.   | |
| void | SetWideAngleCameraAfterStitching (bool _afterStitching) override | 
| WideAngleCamera renders to 6 faces; then stitches all 6 into a final "fish-eye" lens result.   | |
| bool | WideAngleCameraAfterStitching () const override | 
| See SetWideAngleCameraAfterStitching()   | |
  Public Member Functions inherited from RenderPass | |
| virtual | ~RenderPass () | 
| Destructor.   | |
  Public Member Functions inherited from Object | |
| virtual | ~Object () | 
| Destructor.   | |
| virtual void | Destroy ()=0 | 
| Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.   | |
| virtual unsigned int | Id () const =0 | 
| Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.   | |
| virtual std::string | Name () const =0 | 
| Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.   | |
| virtual void | PostRender ()=0 | 
| Post process this object and any of its children after rendering.   | |
| virtual ScenePtr | Scene () const =0 | 
| Get the Scene that created this object.   | |
Protected Member Functions | |
| BaseRenderPass () | |
| Constructor.   | |
Protected Attributes | |
| bool | afterStitching = false | 
| Flag tracking the current value of SetWideAngleCameraAfterStitching()   | |
| bool | enabled = true | 
| Flag to indicate if render pass is enabled or not.   | |
Detailed Description
class gz::rendering::BaseRenderPass< T >
Base render pass that can be applied to a render target.
Constructor & Destructor Documentation
◆ BaseRenderPass()
      
  | 
  protected | 
Constructor.
◆ ~BaseRenderPass()
      
  | 
  virtual | 
Destructor.
Member Function Documentation
◆ IsEnabled()
      
  | 
  overridevirtual | 
Get whether or not the render pass is enabled.
- Returns
 - True if the render pass is enabled, false otherwise.
 
Implements RenderPass.
◆ PreRender()
      
  | 
  overridevirtual | 
See Object::PreRender. This function will call Object::PreRender but with the added bonus that it has access to the camera that is about to render.
- Parameters
 - 
  
[in] _camera Camera that is about to render  
Implements RenderPass.
Reimplemented in OgreLensFlarePass, Ogre2GaussianNoisePass, and Ogre2LensFlarePass.
◆ SetEnabled()
      
  | 
  overridevirtual | 
Set to enable or disable the render pass.
- Parameters
 - 
  
[in] _enabled True to enable the render pass, false to disable.  
Implements RenderPass.
◆ SetWideAngleCameraAfterStitching()
      
  | 
  overridevirtual | 
WideAngleCamera renders to 6 faces; then stitches all 6 into a final "fish-eye" lens result.
This function controls whether the effect is applied to each 6 faces individually; or during the "stitching" pass.
The default setting depends on the RenderPass (e.g. LensFlare defaults to true)
- Remarks
 - This setting must not be changed after adding the RenderPass to a Camera.
 
- Parameters
 - 
  
[in] _afterStitching True if it should be done after stitching, False if it should be done to each of the 6 faces separately.  
Implements RenderPass.
◆ WideAngleCameraAfterStitching()
      
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  overridevirtual | 
See SetWideAngleCameraAfterStitching()
- Returns
 - The current value set by SetWideAngleCameraAfterStitching
 
Implements RenderPass.
Member Data Documentation
◆ afterStitching
      
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  protected | 
Flag tracking the current value of SetWideAngleCameraAfterStitching()
◆ enabled
      
  | 
  protected | 
Flag to indicate if render pass is enabled or not.
The documentation for this class was generated from the following file:
 Public Member Functions inherited from