Gazebo Rendering

API Reference

9.0.0~pre2
BaseRenderPass.hh
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1/*
2 * Copyright (C) 2019 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17#ifndef GZ_RENDERING_BASE_BASERENDERPASS_HH_
18#define GZ_RENDERING_BASE_BASERENDERPASS_HH_
19
20#include <string>
22
23namespace gz
24{
25 namespace rendering
26 {
27 inline namespace GZ_RENDERING_VERSION_NAMESPACE {
28 //
29 /* \class BaseRenderPass BaseRenderPass.hh \
30 * gz/rendering/base/BaseRenderPass.hh
31 */
33 template <class T>
35 public virtual RenderPass,
36 public T
37 {
39 protected: BaseRenderPass();
40
42 public: virtual ~BaseRenderPass();
43
44 // Documentation inherited
45 public: virtual void SetEnabled(bool _enabled) override;
46
47 // Documentation inherited
48 public: virtual bool IsEnabled() const override;
49
50 // Documentation inherited
51 public: virtual void PreRender(const CameraPtr &_camera) override;
52
53 // Documentation inherited
54 public: void SetWideAngleCameraAfterStitching(bool _afterStitching)
55 override;
56
57 // Documentation inherited
58 public: bool WideAngleCameraAfterStitching() const override;
59
61 protected: bool enabled = true;
62
65 protected: bool afterStitching = false;
66 };
67
69 // BaseRenderPass
71 template <class T>
75
77 template <class T>
81
83 template <class T>
85 {
86 this->enabled = _enabled;
87 }
88
90 template <class T>
92 {
93 return this->enabled;
94 }
95
97 template <class T>
98 void BaseRenderPass<T>::PreRender(const CameraPtr &/*_camera*/)
99 {
100 T *thisT = this;
101 thisT->PreRender(); // NOT the same as doing T::PreRender
102 }
103
105 template <class T>
107 bool _afterStitching)
108 {
109 this->afterStitching = _afterStitching;
110 }
111
113 template <class T>
115 {
116 return this->afterStitching;
117 }
118 }
119 }
120}
121#endif