Gazebo Rendering

API Reference

9.0.0~pre2
RenderPass.hh
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1/*
2 * Copyright (C) 2019 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17#ifndef GZ_RENDERING_RENDERPASS_HH_
18#define GZ_RENDERING_RENDERPASS_HH_
19
20#include "gz/rendering/config.hh"
22#include "gz/rendering/Export.hh"
23
24namespace gz
25{
26 namespace rendering
27 {
28 inline namespace GZ_RENDERING_VERSION_NAMESPACE {
29 //
34 class GZ_RENDERING_VISIBLE RenderPass
35 : public virtual Object
36 {
38 public: virtual ~RenderPass();
39
42 public: virtual void SetEnabled(bool _enabled) = 0;
43
46 public: virtual bool IsEnabled() const = 0;
47
52 public: virtual void PreRender(const CameraPtr &_camera) = 0;
53
67 bool _afterStitching) = 0;
68
71 public: virtual bool WideAngleCameraAfterStitching() const = 0;
72
73 // Documentation inherited
74 // Use PreRender(const CameraPtr &) instead
75 private: using Object::PreRender;
76 };
77 }
78 }
79}
80#endif