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virtual | ~OgreMesh () |
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virtual void | Destroy () override |
| Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.
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virtual bool | HasSkeleton () const override |
| Check whether the mesh has skeleton.
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virtual Ogre::MovableObject * | OgreObject () const override |
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virtual void | SetSkeletonAnimationEnabled (const std::string &_name, bool _enabled, bool _loop=true, float _weight=1.0) override |
| Set whether a skeleton animation should be enabled or not.
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virtual void | SetSkeletonLocalTransforms (const std::map< std::string, math::Matrix4d > &_tfs) override |
| Set transforms for the skeleton.
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virtual void | SetSkeletonWeights (const std::unordered_map< std::string, float > &_weights) override |
| Set skeleton node weight.
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virtual bool | SkeletonAnimationEnabled (const std::string &_name) const override |
| Get whether a skeleton animation is enabled or not.
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virtual std::map< std::string, math::Matrix4d > | SkeletonLocalTransforms () const override |
| Get the skeleton local transforms.
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virtual std::unordered_map< std::string, float > | SkeletonWeights () const override |
| Get skeleton node weight.
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virtual void | UpdateSkeletonAnimation (std::chrono::steady_clock::duration _time) override |
| Play the active skeleton animation to the specified time.
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virtual | ~BaseMesh () |
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virtual GeometryPtr | Clone () const override |
| Clone the geometry.
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const MeshDescriptor & | Descriptor () const override |
| Get the mesh's mesh descriptor.
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virtual bool | HasSubMesh (ConstSubMeshPtr _subMesh) const override |
| Determine if has given sub-mesh.
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virtual bool | HasSubMeshName (const std::string &_name) const override |
| Determine if has sub-mesh with given name.
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virtual MaterialPtr | Material () const override |
| Get the material of this geometry.
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virtual void | PreRender () override |
| Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.
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void | SetDescriptor (const MeshDescriptor &_desc) override |
| Set the mesh's descriptor.
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virtual void | SetMaterial (const std::string &_name, bool _unique=true) override |
| Set the materials of this Geometry. The specified material will be retrieved from the parent Scene. If no material is registered by the given name, no work will be done.
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virtual void | SetMaterial (MaterialPtr _material, bool _unique=true) override |
| Set the materials of this Geometry.
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virtual SubMeshPtr | SubMeshByIndex (unsigned int _index) const override |
| Get sub-mesh at given index.
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virtual SubMeshPtr | SubMeshByName (const std::string &_name) const override |
| Get sub-mesh with given name.
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virtual unsigned int | SubMeshCount () const override |
| Get the sub-mesh count.
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virtual | ~Mesh () |
| Destructor.
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virtual | ~Geometry () |
| Destructor.
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virtual | ~Object () |
| Destructor.
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virtual unsigned int | Id () const =0 |
| Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
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virtual std::string | Name () const =0 |
| Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
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virtual void | PostRender ()=0 |
| Post process this object and any of its children after rendering.
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virtual ScenePtr | Scene () const =0 |
| Get the Scene that created this object.
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virtual | ~OgreGeometry () |
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virtual bool | HasParent () const |
| Determine if this Geometry is attached to a Visual.
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virtual VisualPtr | Parent () const |
| Get the parent Visual.
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virtual | ~BaseGeometry () |
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virtual void | RemoveParent () override |
| Detach this Geometry from its parent Visual. If this Geometry does not have a parent, no work will be done.
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virtual | ~OgreObject () |
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virtual ScenePtr | Scene () const |
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virtual | ~BaseObject () |
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virtual unsigned int | Id () const override |
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virtual std::string | Name () const override |
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virtual void | PostRender () override |
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