Ogre 2.x implementation of a Capsule Visual.
More...
#include <OgreCapsule.hh>
|
virtual | ~OgreCapsule () |
| Destructor.
|
|
virtual void | Destroy () override |
| Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.
|
|
virtual void | Init () override |
|
virtual MaterialPtr | Material () const override |
| Get the material of this geometry.
|
|
virtual Ogre::MovableObject * | OgreObject () const override |
|
virtual void | PreRender () override |
| Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.
|
|
virtual void | SetMaterial (MaterialPtr _material, bool _unique) override |
| Set the materials of this Geometry.
|
|
virtual | ~BaseCapsule () |
|
virtual GeometryPtr | Clone () const override |
| Clone the geometry.
|
|
virtual double | Length () const override |
| Get the length of the capsule.
|
|
virtual double | Radius () const override |
| Get the radius of the capsule.
|
|
virtual void | SetLength (double _length) override |
| Set the length of the capsule.
|
|
virtual void | SetRadius (double _radius) override |
| Set the radius of the capsule.
|
|
virtual | ~Capsule () |
| Destructor.
|
|
virtual | ~Geometry () |
| Destructor.
|
|
virtual | ~Object () |
| Destructor.
|
|
virtual unsigned int | Id () const =0 |
| Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
|
|
virtual std::string | Name () const =0 |
| Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
|
|
virtual void | PostRender ()=0 |
| Post process this object and any of its children after rendering.
|
|
virtual ScenePtr | Scene () const =0 |
| Get the Scene that created this object.
|
|
virtual | ~OgreGeometry () |
|
virtual bool | HasParent () const |
| Determine if this Geometry is attached to a Visual.
|
|
virtual VisualPtr | Parent () const |
| Get the parent Visual.
|
|
virtual | ~BaseGeometry () |
|
virtual void | RemoveParent () override |
| Detach this Geometry from its parent Visual. If this Geometry does not have a parent, no work will be done.
|
|
virtual void | SetMaterial (const std::string &_material, bool _unique=true) override |
| Set the materials of this Geometry. The specified material will be retrieved from the parent Scene. If no material is registered by the given name, no work will be done.
|
|
virtual | ~OgreObject () |
|
virtual ScenePtr | Scene () const |
|
virtual | ~BaseObject () |
|
virtual unsigned int | Id () const override |
|
virtual std::string | Name () const override |
|
virtual void | PostRender () override |
|
Ogre 2.x implementation of a Capsule Visual.
◆ OgreCapsule()
◆ ~OgreCapsule()
◆ Destroy()
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.
Implements Object.
◆ Init()
◆ Material()
Get the material of this geometry.
- Returns
- Material used by this geometry
Implements Geometry.
◆ OgreObject()
virtual Ogre::MovableObject * OgreObject |
( |
| ) |
const |
|
overridevirtual |
◆ PreRender()
virtual void PreRender |
( |
| ) |
|
|
overridevirtual |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.
Implements Object.
◆ SetMaterial()
virtual void SetMaterial |
( |
MaterialPtr |
_material, |
|
|
bool |
_unique |
|
) |
| |
|
overridevirtual |
Set the materials of this Geometry.
- Parameters
-
[in] | _material | New Material to be assigned |
[in] | _unique | True if the given material should be cloned |
Implements Geometry.
The documentation for this class was generated from the following file: