Geometry for a capsule shape. The APIs allow setting the capsule's radius and length directly which ensure that the the geometry remains the shape of a capsule. In comparison, if the size is changed via the parent Node's Set*Scale function, the capsule may become deformed. More...
#include <gz/rendering/Capsule>
Public Member Functions | |
virtual | ~Capsule () |
Destructor. | |
virtual double | Length () const =0 |
Get the length of the capsule. | |
virtual double | Radius () const =0 |
Get the radius of the capsule. | |
virtual void | SetLength (double _length)=0 |
Set the length of the capsule. | |
virtual void | SetRadius (double _radius)=0 |
Set the radius of the capsule. | |
Public Member Functions inherited from Geometry | |
virtual | ~Geometry () |
Destructor. | |
virtual GeometryPtr | Clone () const =0 |
Clone the geometry. | |
virtual bool | HasParent () const =0 |
Determine if this Geometry is attached to a Visual. | |
virtual MaterialPtr | Material () const =0 |
Get the material of this geometry. | |
virtual VisualPtr | Parent () const =0 |
Get the parent Visual. | |
virtual void | RemoveParent ()=0 |
Detach this Geometry from its parent Visual. If this Geometry does not have a parent, no work will be done. | |
virtual void | SetMaterial (const std::string &_name, bool _unique=true)=0 |
Set the materials of this Geometry. The specified material will be retrieved from the parent Scene. If no material is registered by the given name, no work will be done. | |
virtual void | SetMaterial (MaterialPtr _material, bool _unique=true)=0 |
Set the materials of this Geometry. | |
Public Member Functions inherited from Object | |
virtual | ~Object () |
Destructor. | |
virtual void | Destroy ()=0 |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. | |
virtual unsigned int | Id () const =0 |
Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. | |
virtual std::string | Name () const =0 |
Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. | |
virtual void | PostRender ()=0 |
Post process this object and any of its children after rendering. | |
virtual void | PreRender ()=0 |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. | |
virtual ScenePtr | Scene () const =0 |
Get the Scene that created this object. | |
Detailed Description
Geometry for a capsule shape. The APIs allow setting the capsule's radius and length directly which ensure that the the geometry remains the shape of a capsule. In comparison, if the size is changed via the parent Node's Set*Scale function, the capsule may become deformed.
Constructor & Destructor Documentation
◆ ~Capsule()
|
virtual |
Destructor.
Member Function Documentation
◆ Length()
|
pure virtual |
Get the length of the capsule.
Implemented in BaseCapsule< T >, BaseCapsule< Ogre2Geometry >, and BaseCapsule< OgreGeometry >.
◆ Radius()
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pure virtual |
Get the radius of the capsule.
Implemented in BaseCapsule< T >, BaseCapsule< Ogre2Geometry >, and BaseCapsule< OgreGeometry >.
◆ SetLength()
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pure virtual |
Set the length of the capsule.
Implemented in BaseCapsule< T >, BaseCapsule< Ogre2Geometry >, and BaseCapsule< OgreGeometry >.
◆ SetRadius()
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pure virtual |
Set the radius of the capsule.
Implemented in BaseCapsule< T >, BaseCapsule< Ogre2Geometry >, and BaseCapsule< OgreGeometry >.
The documentation for this class was generated from the following file: