Ogre2.x implementation of the mesh class. More...
#include <Ogre2Mesh.hh>
Public Member Functions | |
virtual | ~Ogre2Mesh () |
Destructor. | |
virtual void | Destroy () override |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. | |
virtual bool | HasSkeleton () const override |
Check whether the mesh has skeleton. | |
virtual Ogre::MovableObject * | OgreObject () const override |
Get the ogre object representing this geometry. | |
virtual void | SetSkeletonAnimationEnabled (const std::string &_name, bool _enabled, bool _loop=true, float _weight=1.0) override |
Set whether a skeleton animation should be enabled or not. | |
virtual void | SetSkeletonLocalTransforms (const std::map< std::string, math::Matrix4d > &_tfs) override |
Set transforms for the skeleton. | |
virtual void | SetSkeletonWeights (const std::unordered_map< std::string, float > &_weights) override |
Set skeleton node weight. | |
virtual bool | SkeletonAnimationEnabled (const std::string &_name) const override |
Get whether a skeleton animation is enabled or not. | |
virtual std::map< std::string, math::Matrix4d > | SkeletonLocalTransforms () const override |
Get the skeleton local transforms. | |
virtual std::unordered_map< std::string, float > | SkeletonWeights () const override |
Get skeleton node weight. | |
virtual void | UpdateSkeletonAnimation (std::chrono::steady_clock::duration _time) override |
Play the active skeleton animation to the specified time. | |
Public Member Functions inherited from BaseMesh< Ogre2Geometry > | |
virtual | ~BaseMesh () |
virtual GeometryPtr | Clone () const override |
Clone the geometry. | |
const MeshDescriptor & | Descriptor () const override |
Get the mesh's mesh descriptor. | |
virtual bool | HasSubMesh (ConstSubMeshPtr _subMesh) const override |
Determine if has given sub-mesh. | |
virtual bool | HasSubMeshName (const std::string &_name) const override |
Determine if has sub-mesh with given name. | |
virtual MaterialPtr | Material () const override |
Get the material of this geometry. | |
virtual void | PreRender () override |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. | |
void | SetDescriptor (const MeshDescriptor &_desc) override |
Set the mesh's descriptor. | |
virtual void | SetMaterial (const std::string &_name, bool _unique=true) override |
Set the materials of this Geometry. The specified material will be retrieved from the parent Scene. If no material is registered by the given name, no work will be done. | |
virtual void | SetMaterial (MaterialPtr _material, bool _unique=true) override |
Set the materials of this Geometry. | |
virtual SubMeshPtr | SubMeshByIndex (unsigned int _index) const override |
Get sub-mesh at given index. | |
virtual SubMeshPtr | SubMeshByName (const std::string &_name) const override |
Get sub-mesh with given name. | |
virtual unsigned int | SubMeshCount () const override |
Get the sub-mesh count. | |
Public Member Functions inherited from Mesh | |
virtual | ~Mesh () |
Destructor. | |
Public Member Functions inherited from Geometry | |
virtual | ~Geometry () |
Destructor. | |
Public Member Functions inherited from Object | |
virtual | ~Object () |
Destructor. | |
virtual unsigned int | Id () const =0 |
Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. | |
virtual std::string | Name () const =0 |
Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. | |
virtual void | PostRender ()=0 |
Post process this object and any of its children after rendering. | |
virtual ScenePtr | Scene () const =0 |
Get the Scene that created this object. | |
Public Member Functions inherited from Ogre2Geometry | |
virtual | ~Ogre2Geometry () |
Destructor. | |
virtual bool | HasParent () const override |
Determine if this Geometry is attached to a Visual. | |
virtual VisualPtr | Parent () const override |
Get the parent Visual. | |
Public Member Functions inherited from BaseGeometry< Ogre2Object > | |
virtual | ~BaseGeometry () |
virtual void | RemoveParent () override |
Detach this Geometry from its parent Visual. If this Geometry does not have a parent, no work will be done. | |
Public Member Functions inherited from Ogre2Object | |
virtual | ~Ogre2Object () |
Destructor. | |
virtual ScenePtr | Scene () const override |
Public Member Functions inherited from BaseObject | |
virtual | ~BaseObject () |
virtual unsigned int | Id () const override |
virtual std::string | Name () const override |
virtual void | PostRender () override |
Protected Member Functions | |
Ogre2Mesh () | |
Constructor. | |
virtual SubMeshStorePtr | SubMeshes () const override |
Get a list of submeshes in this mesh. | |
Protected Member Functions inherited from BaseMesh< Ogre2Geometry > | |
BaseMesh () | |
Protected Member Functions inherited from Ogre2Geometry | |
Ogre2Geometry () | |
Constructor. | |
virtual void | SetParent (Ogre2VisualPtr _parent) |
Set the parent of this ogre geometry. | |
Protected Member Functions inherited from BaseGeometry< Ogre2Object > | |
BaseGeometry () | |
Protected Member Functions inherited from Ogre2Object | |
Ogre2Object () | |
Constructor. | |
Protected Member Functions inherited from BaseObject | |
BaseObject () | |
virtual void | Init () |
virtual void | Load () |
Protected Attributes | |
Ogre::Item * | ogreItem = nullptr |
Pointer to the ogre item object. | |
Ogre2SubMeshStorePtr | subMeshes |
Store containing all the submeshes. | |
Protected Attributes inherited from BaseMesh< Ogre2Geometry > | |
MaterialPtr | material |
Pointer to currently assigned material. | |
MeshDescriptor | meshDescriptor |
MeshDescriptor for this mesh. | |
bool | ownsMaterial |
Flag to indicate whether or not this mesh should be responsible for destroying the material. | |
Protected Attributes inherited from Ogre2Geometry | |
Ogre2VisualPtr | parent |
Parent visual. | |
Protected Attributes inherited from Ogre2Object | |
Ogre2ScenePtr | scene |
Pointer to the ogre scene. | |
Protected Attributes inherited from BaseObject | |
unsigned int | id |
std::string | name |
Detailed Description
Ogre2.x implementation of the mesh class.
Constructor & Destructor Documentation
◆ Ogre2Mesh()
|
protected |
Constructor.
◆ ~Ogre2Mesh()
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virtual |
Destructor.
Member Function Documentation
◆ Destroy()
|
overridevirtual |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.
Reimplemented from BaseMesh< Ogre2Geometry >.
◆ HasSkeleton()
|
overridevirtual |
Check whether the mesh has skeleton.
- Returns
- True if the mesh has skeleton
Reimplemented from BaseMesh< Ogre2Geometry >.
◆ OgreObject()
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overridevirtual |
Get the ogre object representing this geometry.
- Returns
- Pointer to an ogre movable object
Implements Ogre2Geometry.
◆ SetSkeletonAnimationEnabled()
|
overridevirtual |
Set whether a skeleton animation should be enabled or not.
- Parameters
-
[in] _name Name of animation [in] _enabled True to enable animation, false to disable [in] _loop True to loop animation [in] _weight Weight of animation
Reimplemented from BaseMesh< Ogre2Geometry >.
◆ SetSkeletonLocalTransforms()
|
overridevirtual |
Set transforms for the skeleton.
- Parameters
-
[in] _tfs Map of skeleton local transformations - Map holding:
- Skeleton node names
- Local transformations of the skeleton nodes
- Map holding:
Reimplemented from BaseMesh< Ogre2Geometry >.
◆ SetSkeletonWeights()
|
overridevirtual |
Set skeleton node weight.
- Parameters
-
[in] _weights Map of skeleton node's name to its weight - Map holding:
- Skeleton node names
- Weight the skeleton nodes
- Map holding:
Reimplemented from BaseMesh< Ogre2Geometry >.
◆ SkeletonAnimationEnabled()
|
overridevirtual |
Get whether a skeleton animation is enabled or not.
- Parameters
-
[in] _name Name of animation
- Returns
- True is the skeleton animation is enabled, false otherwise
Reimplemented from BaseMesh< Ogre2Geometry >.
◆ SkeletonLocalTransforms()
|
overridevirtual |
Get the skeleton local transforms.
- Returns
- Map of skeleton local transformations
- Map holding:
- Skeleton node names
- Local transformations of the skeleton nodes
- Map holding:
Reimplemented from BaseMesh< Ogre2Geometry >.
◆ SkeletonWeights()
|
overridevirtual |
Get skeleton node weight.
- Returns
- Map of skeleton node name to its weight
- Map holding:
- Skeleton node names
- Weight the skeleton nodes
- Map holding:
Reimplemented from BaseMesh< Ogre2Geometry >.
◆ SubMeshes()
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overrideprotectedvirtual |
Get a list of submeshes in this mesh.
Implements BaseMesh< Ogre2Geometry >.
◆ UpdateSkeletonAnimation()
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overridevirtual |
Play the active skeleton animation to the specified time.
- Parameters
-
[in] _time Time to set the skeleton animation to
Reimplemented from BaseMesh< Ogre2Geometry >.
Member Data Documentation
◆ ogreItem
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protected |
Pointer to the ogre item object.
◆ subMeshes
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protected |
Store containing all the submeshes.
The documentation for this class was generated from the following file: