Ogre2Geometry Class Referenceabstract
Ogre2.x implementation of the geometry class. More...
#include <Ogre2Geometry.hh>
Public Member Functions | |
virtual | ~Ogre2Geometry () |
Destructor. | |
virtual bool | HasParent () const override |
Determine if this Geometry is attached to a Visual. | |
virtual Ogre::MovableObject * | OgreObject () const =0 |
Get the ogre object representing this geometry. | |
virtual VisualPtr | Parent () const override |
Get the parent Visual. | |
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virtual | ~BaseGeometry () |
virtual GeometryPtr | Clone () const override |
Clone the geometry. | |
virtual void | Destroy () override |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. | |
virtual void | RemoveParent () override |
Detach this Geometry from its parent Visual. If this Geometry does not have a parent, no work will be done. | |
virtual void | SetMaterial (const std::string &_material, bool _unique=true) override |
Set the materials of this Geometry. The specified material will be retrieved from the parent Scene. If no material is registered by the given name, no work will be done. | |
virtual void | SetMaterial (MaterialPtr _material, bool _unique=true) override=0 |
Set the materials of this Geometry. | |
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virtual | ~Geometry () |
Destructor. | |
virtual MaterialPtr | Material () const =0 |
Get the material of this geometry. | |
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virtual | ~Object () |
Destructor. | |
virtual unsigned int | Id () const =0 |
Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. | |
virtual std::string | Name () const =0 |
Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. | |
virtual void | PostRender ()=0 |
Post process this object and any of its children after rendering. | |
virtual void | PreRender ()=0 |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. | |
virtual ScenePtr | Scene () const =0 |
Get the Scene that created this object. | |
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virtual | ~Ogre2Object () |
Destructor. | |
virtual ScenePtr | Scene () const override |
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virtual | ~BaseObject () |
virtual unsigned int | Id () const override |
virtual std::string | Name () const override |
virtual void | PostRender () override |
virtual void | PreRender () override |
Protected Member Functions | |
Ogre2Geometry () | |
Constructor. | |
virtual void | SetParent (Ogre2VisualPtr _parent) |
Set the parent of this ogre geometry. | |
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BaseGeometry () | |
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Ogre2Object () | |
Constructor. | |
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BaseObject () | |
virtual void | Init () |
virtual void | Load () |
Protected Attributes | |
Ogre2VisualPtr | parent |
Parent visual. | |
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Ogre2ScenePtr | scene |
Pointer to the ogre scene. | |
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unsigned int | id |
std::string | name |
Detailed Description
Ogre2.x implementation of the geometry class.
Constructor & Destructor Documentation
🔗Ogre2Geometry()
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protected |
Constructor.
🔗~Ogre2Geometry()
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virtual |
Destructor.
Member Function Documentation
🔗HasParent()
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overridevirtual |
🔗OgreObject()
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pure virtual |
Get the ogre object representing this geometry.
- Returns
- Pointer to an ogre movable object
Implemented in Ogre2Grid, Ogre2Capsule, Ogre2Heightmap, Ogre2Marker, Ogre2Mesh, and Ogre2WireBox.
🔗Parent()
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overridevirtual |
🔗SetParent()
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protectedvirtual |
Set the parent of this ogre geometry.
- Parameters
-
[in] _parent Parent visual
Member Data Documentation
🔗parent
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protected |
Parent visual.
The documentation for this class was generated from the following file: