Gazebo Rendering

API Reference

9.0.0

Base implementation of a light visual. More...

#include <BaseLightVisual.hh>

Public Member Functions

virtual ~BaseLightVisual ()
 Destructor.
 
std::vector< gz::math::Vector3dCreateVisualLines ()
 Draw the light visual using dynamic renderables.
 
virtual double InnerAngle () override
 Get inner angle.
 
virtual double OuterAngle () override
 Get outer angle.
 
virtual void SetInnerAngle (double _innerAngle) override
 Set inner angle for spot lights.
 
virtual void SetOuterAngle (double _innerAngle) override
 Set outer angle for spot lights.
 
virtual void SetType (LightVisualType _type) override
 set type of the light
 
virtual LightVisualType Type () override
 Get light visual type.
 
- Public Member Functions inherited from LightVisual
virtual ~LightVisual ()
 Descructor.
 
- Public Member Functions inherited from Visual
virtual ~Visual ()
 Destructor.
 
virtual void AddGeometry (GeometryPtr _geometry)=0
 Add the given geometry to this visual. If the given node is already attached, no work will be done.
 
virtual void AddVisibilityFlags (uint32_t _flags)=0
 Add visibility flags.
 
virtual gz::math::AxisAlignedBox BoundingBox () const =0
 Get the bounding box in world frame coordinates.
 
virtual VisualPtr Clone (const std::string &_name, NodePtr _newParent) const =0
 Clone the visual (and its children) with a new name.
 
virtual GeometryPtr GeometryByIndex (unsigned int _index) const =0
 Get geometry at given index. If no geometry exists at given index, NULL will be returned.
 
virtual unsigned int GeometryCount () const =0
 Get the number of geometries attached to this visual.
 
virtual bool HasGeometry (ConstGeometryPtr _geometry) const =0
 Determine if given geometry is attached to this visual.
 
virtual gz::math::AxisAlignedBox LocalBoundingBox () const =0
 Get the local bounding box of the visual.
 
virtual MaterialPtr Material () const =0
 Get the material assigned to attached visuals and geometries.
 
virtual void RemoveGeometries ()=0
 Remove all attached geometries from this visual.
 
virtual GeometryPtr RemoveGeometry (GeometryPtr _geometry)=0
 Remove the given geometry from this visual. If the given node is not a child of this visual, no work will be done.
 
virtual GeometryPtr RemoveGeometryByIndex (unsigned int _index)=0
 Remove the geometry at the given index from this visual. If the specified node is not attached this visual, no work will be done.
 
virtual void RemoveVisibilityFlags (uint32_t _flags)=0
 Remove visibility flags.
 
virtual void SetChildMaterial (MaterialPtr _material, bool _unique=true)=0
 Set the material for all attached visuals only.
 
virtual void SetGeometryMaterial (MaterialPtr _material, bool _unique=true)=0
 Set the material for all attached geometries only.
 
virtual void SetMaterial (const std::string &_name, bool _unique=true)=0
 Set the material for all attached visuals and geometries. The specified material will be retrieved from Scene::Material using the given material name. If no material is registered with the given name, no work will be done.
 
virtual void SetMaterial (MaterialPtr _material, bool _unique=true)=0
 Set the material for all attached visuals and geometries.
 
virtual void SetStatic (bool _static)=0
 Tells Render Engine this Visual will be static (i.e. won't move, rotate or scale) You can still move, rotate or scale the Visual; however doing so has a performance impact. How much of an impact will depend on the rendering backend being used.
 
virtual void SetVisibilityFlags (uint32_t _flags)=0
 Set visibility flags.
 
virtual void SetVisible (bool _visible)=0
 Specify if this visual is visible.
 
virtual void SetWireframe (bool _show)=0
 Enable or disable wireframe.
 
virtual bool Static () const =0
 Get whether the visual is static.
 
virtual uint32_t VisibilityFlags () const =0
 Get visibility flags.
 
virtual bool Wireframe () const =0
 Get whether wireframe is enabled for this visual.
 
- Public Member Functions inherited from Node
virtual ~Node ()
 Destructor.
 
virtual void AddChild (NodePtr _child)=0
 Add the given node to this node. If the given node is already a child, no work will be done.
 
virtual NodePtr ChildById (unsigned int _id) const =0
 Get node with given ID. If no child exists with given ID, NULL will be returned.
 
virtual NodePtr ChildByIndex (unsigned int _index) const =0
 Get node at given index. If no child exists at given index, NULL will be returned.
 
virtual NodePtr ChildByName (const std::string &_name) const =0
 Get node with given name. If no child exists with given name, NULL will be returned.
 
virtual unsigned int ChildCount () const =0
 Get number of child nodes.
 
virtual bool HasChild (ConstNodePtr _child) const =0
 Determine if given node is an attached child.
 
virtual bool HasChildId (unsigned int _id) const =0
 Determine if node with given ID is an attached child.
 
virtual bool HasChildName (const std::string &_name) const =0
 Determine if node with given name is an attached child.
 
virtual bool HasParent () const =0
 Determine if this Node is attached to another Node.
 
virtual bool HasUserData (const std::string &_key) const =0
 Check if node has custom data.
 
virtual bool InheritScale () const =0
 Determine if this node inherits scale from this parent.
 
virtual math::Pose3d InitialLocalPose () const =0
 Get the initial local pose.
 
virtual math::Pose3d LocalPose () const =0
 Get the local pose.
 
virtual math::Vector3d LocalPosition () const =0
 Get the local position.
 
virtual math::Quaterniond LocalRotation () const =0
 Get the local rotation.
 
virtual math::Vector3d LocalScale () const =0
 Get the local scale.
 
virtual math::Vector3d Origin () const =0
 Get position of origin.
 
virtual NodePtr Parent () const =0
 Get the parent Node.
 
virtual NodePtr RemoveChild (NodePtr _child)=0
 Remove (detach) the given node from this node. If the given node is not a child of this node, no work will be done.
 
virtual NodePtr RemoveChildById (unsigned int _id)=0
 Remove (detach) the node with the given ID from this node. If the specified node is not a child of this node, no work will be done.
 
virtual NodePtr RemoveChildByIndex (unsigned int _index)=0
 Remove (detach) the node at the given index from this node. If the specified node is not a child of this node, no work will be done.
 
virtual NodePtr RemoveChildByName (const std::string &_name)=0
 Remove (detach) the node with the given name from this node. If the specified node is not a child of this node, no work will be done.
 
virtual void RemoveChildren ()=0
 Remove all child nodes from this node This detaches all the child nodes but does not destroy them.
 
virtual void RemoveParent ()=0
 Detach this Node from its parent. If this Node does not have a parent, no work will be done.
 
virtual void Scale (const math::Vector3d &_scale)=0
 Scale the current scale by the given scalars.
 
virtual void Scale (double _scale)=0
 Scale the current scale by the given scalar. The given scalar will be assigned to the x, y, and z coordinates.
 
virtual void Scale (double _x, double _y, double _z)=0
 Scale the current scale by the given scalars.
 
virtual void SetInheritScale (bool _inherit)=0
 Specify if this node inherits scale from its parent.
 
virtual void SetLocalPose (const math::Pose3d &_pose)=0
 Set the local pose.
 
virtual void SetLocalPosition (const math::Vector3d &_position)=0
 Set the local position.
 
virtual void SetLocalPosition (double _x, double _y, double _z)=0
 Set the local position.
 
virtual void SetLocalRotation (const math::Quaterniond &_rotation)=0
 Set the local rotation.
 
virtual void SetLocalRotation (double _r, double _p, double _y)=0
 Set the local rotation.
 
virtual void SetLocalRotation (double _w, double _x, double _y, double _z)=0
 Set the local rotation.
 
virtual void SetLocalScale (const math::Vector3d &_scale)=0
 Set the local scale.
 
virtual void SetLocalScale (double _scale)=0
 Set the local scale. The given scale will be assigned to the x, y, and z coordinates.
 
virtual void SetLocalScale (double _x, double _y, double _z)=0
 Set the local scale.
 
virtual void SetOrigin (const math::Vector3d &_origin)=0
 Set position of origin. The position should be relative to the original origin of the geometry.
 
virtual void SetOrigin (double _x, double _y, double _z)=0
 Set position of origin. The position should be relative to the original origin of the geometry.
 
virtual void SetUserData (const std::string &_key, Variant _value)=0
 Store any custom data associated with this node.
 
virtual void SetWorldPose (const math::Pose3d &_pose)=0
 Set the world pose.
 
virtual void SetWorldPosition (const math::Vector3d &_position)=0
 Set the world position.
 
virtual void SetWorldPosition (double _x, double _y, double _z)=0
 Set the world position.
 
virtual void SetWorldRotation (const math::Quaterniond &_rotation)=0
 Set the world rotation.
 
virtual void SetWorldRotation (double _r, double _p, double _y)=0
 Set the world rotation.
 
virtual void SetWorldRotation (double _w, double _x, double _y, double _z)=0
 Set the world rotation.
 
virtual void SetWorldScale (const math::Vector3d &_scale)=0
 Set the world scale.
 
virtual void SetWorldScale (double _scale)=0
 Set the world scale. The given scale will be assigned to the x, y, and z coordinates.
 
virtual void SetWorldScale (double _x, double _y, double _z)=0
 Set the world scale.
 
virtual Variant UserData (const std::string &_key) const =0
 Get custom data stored in this node.
 
virtual math::Pose3d WorldPose () const =0
 Get the world pose.
 
virtual math::Vector3d WorldPosition () const =0
 Get the world position.
 
virtual math::Quaterniond WorldRotation () const =0
 Get the world rotation.
 
virtual math::Vector3d WorldScale () const =0
 Get the world scale.
 
virtual math::Pose3d WorldToLocal (const math::Pose3d &_pose) const =0
 Convert given world pose to local pose.
 
- Public Member Functions inherited from Object
virtual ~Object ()
 Destructor.
 
virtual void Destroy ()=0
 Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.
 
virtual unsigned int Id () const =0
 Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
 
virtual std::string Name () const =0
 Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.
 
virtual void PostRender ()=0
 Post process this object and any of its children after rendering.
 
virtual ScenePtr Scene () const =0
 Get the Scene that created this object.
 

Protected Member Functions

 BaseLightVisual ()
 Constructor.
 
virtual void Init () override
 
virtual void PreRender () override
 Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.
 

Protected Attributes

bool dirtyLightVisual = false
 Flag to indicate light properties have changed.
 
double innerAngle = 0
 Inner angle for spot lights.
 
double outerAngle = 0
 Outer angle for spot lights.
 
LightVisualType type = LightVisualType::LVT_EMPTY
 Type of light visual.
 

Detailed Description

template<class T>
class gz::rendering::BaseLightVisual< T >

Base implementation of a light visual.

Constructor & Destructor Documentation

◆ BaseLightVisual()

template<class T >
BaseLightVisual ( )
protected

Constructor.

◆ ~BaseLightVisual()

template<class T >
~BaseLightVisual ( )
virtual

Destructor.

Member Function Documentation

◆ CreateVisualLines()

template<class T >
std::vector< gz::math::Vector3d > CreateVisualLines ( )

Draw the light visual using dynamic renderables.

References vector< T >::emplace_back(), gz::rendering::LVT_DIRECTIONAL, gz::rendering::LVT_POINT, and gz::rendering::LVT_SPOT.

◆ Init()

template<class T >
void Init ( )
overrideprotectedvirtual

Reimplemented in OgreLightVisual, and Ogre2LightVisual.

◆ InnerAngle()

template<class T >
double InnerAngle ( )
overridevirtual

Get inner angle.

Returns
The light inner angle

Implements LightVisual.

◆ OuterAngle()

template<class T >
double OuterAngle ( )
overridevirtual

Get outer angle.

Returns
The light outer angle

Implements LightVisual.

◆ PreRender()

template<class T >
void PreRender ( )
overrideprotectedvirtual

Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.

Implements Object.

Reimplemented in OgreLightVisual, and Ogre2LightVisual.

◆ SetInnerAngle()

template<class T >
void SetInnerAngle ( double  _innerAngle)
overridevirtual

Set inner angle for spot lights.

Parameters
[in]_innerAngleInner angle

Implements LightVisual.

◆ SetOuterAngle()

template<class T >
void SetOuterAngle ( double  _outerAngle)
overridevirtual

Set outer angle for spot lights.

Parameters
[in]_outerAngleOuter angle

Implements LightVisual.

◆ SetType()

template<class T >
void SetType ( LightVisualType  _type)
overridevirtual

set type of the light

Parameters
[in]_typetype of the light

Implements LightVisual.

◆ Type()

template<class T >
LightVisualType Type ( )
overridevirtual

Get light visual type.

Returns
The light visual type

Implements LightVisual.

Member Data Documentation

◆ dirtyLightVisual

template<class T >
bool dirtyLightVisual = false
protected

Flag to indicate light properties have changed.

◆ innerAngle

template<class T >
double innerAngle = 0
protected

Inner angle for spot lights.

◆ outerAngle

template<class T >
double outerAngle = 0
protected

Outer angle for spot lights.

◆ type

template<class T >
LightVisualType type = LightVisualType::LVT_EMPTY
protected

Type of light visual.


The documentation for this class was generated from the following file: