BaseLightVisual< T > Member List
This is the complete list of members for BaseLightVisual< T >, including all inherited members.
| AddChild(NodePtr _child)=0 | Node | pure virtual | 
| AddGeometry(GeometryPtr _geometry)=0 | Visual | pure virtual | 
| AddVisibilityFlags(uint32_t _flags)=0 | Visual | pure virtual | 
| BaseLightVisual() | BaseLightVisual< T > | protected | 
| BoundingBox() const =0 | Visual | pure virtual | 
| ChildById(unsigned int _id) const =0 | Node | pure virtual | 
| ChildByIndex(unsigned int _index) const =0 | Node | pure virtual | 
| ChildByName(const std::string &_name) const =0 | Node | pure virtual | 
| ChildCount() const =0 | Node | pure virtual | 
| Clone(const std::string &_name, NodePtr _newParent) const =0 | Visual | pure virtual | 
| CreateVisualLines() | BaseLightVisual< T > | |
| Destroy()=0 | Object | pure virtual | 
| dirtyLightVisual | BaseLightVisual< T > | protected | 
| GeometryByIndex(unsigned int _index) const =0 | Visual | pure virtual | 
| GeometryCount() const =0 | Visual | pure virtual | 
| HasChild(ConstNodePtr _child) const =0 | Node | pure virtual | 
| HasChildId(unsigned int _id) const =0 | Node | pure virtual | 
| HasChildName(const std::string &_name) const =0 | Node | pure virtual | 
| HasGeometry(ConstGeometryPtr _geometry) const =0 | Visual | pure virtual | 
| HasParent() const =0 | Node | pure virtual | 
| HasUserData(const std::string &_key) const =0 | Node | pure virtual | 
| Id() const =0 | Object | pure virtual | 
| InheritScale() const =0 | Node | pure virtual | 
| Init() override | BaseLightVisual< T > | protectedvirtual | 
| InitialLocalPose() const =0 | Node | pure virtual | 
| innerAngle | BaseLightVisual< T > | protected | 
| InnerAngle() override | BaseLightVisual< T > | virtual | 
| LocalBoundingBox() const =0 | Visual | pure virtual | 
| LocalPose() const =0 | Node | pure virtual | 
| LocalPosition() const =0 | Node | pure virtual | 
| LocalRotation() const =0 | Node | pure virtual | 
| LocalScale() const =0 | Node | pure virtual | 
| Material() const =0 | Visual | pure virtual | 
| Name() const =0 | Object | pure virtual | 
| Origin() const =0 | Node | pure virtual | 
| OuterAngle() override | BaseLightVisual< T > | virtual | 
| outerAngle | BaseLightVisual< T > | protected | 
| Parent() const =0 | Node | pure virtual | 
| PostRender()=0 | Object | pure virtual | 
| PreRender() override | BaseLightVisual< T > | protectedvirtual | 
| RemoveChild(NodePtr _child)=0 | Node | pure virtual | 
| RemoveChildById(unsigned int _id)=0 | Node | pure virtual | 
| RemoveChildByIndex(unsigned int _index)=0 | Node | pure virtual | 
| RemoveChildByName(const std::string &_name)=0 | Node | pure virtual | 
| RemoveChildren()=0 | Node | pure virtual | 
| RemoveGeometries()=0 | Visual | pure virtual | 
| RemoveGeometry(GeometryPtr _geometry)=0 | Visual | pure virtual | 
| RemoveGeometryByIndex(unsigned int _index)=0 | Visual | pure virtual | 
| RemoveParent()=0 | Node | pure virtual | 
| RemoveVisibilityFlags(uint32_t _flags)=0 | Visual | pure virtual | 
| Scale(double _scale)=0 | Node | pure virtual | 
| Scale(double _x, double _y, double _z)=0 | Node | pure virtual | 
| Scale(const math::Vector3d &_scale)=0 | Node | pure virtual | 
| Scene() const =0 | Object | pure virtual | 
| SetChildMaterial(MaterialPtr _material, bool _unique=true)=0 | Visual | pure virtual | 
| SetGeometryMaterial(MaterialPtr _material, bool _unique=true)=0 | Visual | pure virtual | 
| SetInheritScale(bool _inherit)=0 | Node | pure virtual | 
| SetInnerAngle(double _innerAngle) override | BaseLightVisual< T > | virtual | 
| SetLocalPose(const math::Pose3d &_pose)=0 | Node | pure virtual | 
| SetLocalPosition(double _x, double _y, double _z)=0 | Node | pure virtual | 
| SetLocalPosition(const math::Vector3d &_position)=0 | Node | pure virtual | 
| SetLocalRotation(double _r, double _p, double _y)=0 | Node | pure virtual | 
| SetLocalRotation(double _w, double _x, double _y, double _z)=0 | Node | pure virtual | 
| SetLocalRotation(const math::Quaterniond &_rotation)=0 | Node | pure virtual | 
| SetLocalScale(double _scale)=0 | Node | pure virtual | 
| SetLocalScale(double _x, double _y, double _z)=0 | Node | pure virtual | 
| SetLocalScale(const math::Vector3d &_scale)=0 | Node | pure virtual | 
| SetMaterial(const std::string &_name, bool _unique=true)=0 | Visual | pure virtual | 
| SetMaterial(MaterialPtr _material, bool _unique=true)=0 | Visual | pure virtual | 
| SetOrigin(double _x, double _y, double _z)=0 | Node | pure virtual | 
| SetOrigin(const math::Vector3d &_origin)=0 | Node | pure virtual | 
| SetOuterAngle(double _innerAngle) override | BaseLightVisual< T > | virtual | 
| SetStatic(bool _static)=0 | Visual | pure virtual | 
| SetType(LightVisualType _type) override | BaseLightVisual< T > | virtual | 
| SetUserData(const std::string &_key, Variant _value)=0 | Node | pure virtual | 
| SetVisibilityFlags(uint32_t _flags)=0 | Visual | pure virtual | 
| SetVisible(bool _visible)=0 | Visual | pure virtual | 
| SetWireframe(bool _show)=0 | Visual | pure virtual | 
| SetWorldPose(const math::Pose3d &_pose)=0 | Node | pure virtual | 
| SetWorldPosition(double _x, double _y, double _z)=0 | Node | pure virtual | 
| SetWorldPosition(const math::Vector3d &_position)=0 | Node | pure virtual | 
| SetWorldRotation(double _r, double _p, double _y)=0 | Node | pure virtual | 
| SetWorldRotation(double _w, double _x, double _y, double _z)=0 | Node | pure virtual | 
| SetWorldRotation(const math::Quaterniond &_rotation)=0 | Node | pure virtual | 
| SetWorldScale(double _scale)=0 | Node | pure virtual | 
| SetWorldScale(double _x, double _y, double _z)=0 | Node | pure virtual | 
| SetWorldScale(const math::Vector3d &_scale)=0 | Node | pure virtual | 
| Static() const =0 | Visual | pure virtual | 
| type | BaseLightVisual< T > | protected | 
| Type() override | BaseLightVisual< T > | virtual | 
| UserData(const std::string &_key) const =0 | Node | pure virtual | 
| VisibilityFlags() const =0 | Visual | pure virtual | 
| Wireframe() const =0 | Visual | pure virtual | 
| WorldPose() const =0 | Node | pure virtual | 
| WorldPosition() const =0 | Node | pure virtual | 
| WorldRotation() const =0 | Node | pure virtual | 
| WorldScale() const =0 | Node | pure virtual | 
| WorldToLocal(const math::Pose3d &_pose) const =0 | Node | pure virtual | 
| ~BaseLightVisual() | BaseLightVisual< T > | virtual | 
| ~LightVisual() | LightVisual | virtual | 
| ~Node() | Node | virtual | 
| ~Object() | Object | virtual | 
| ~Visual() | Visual | virtual |