A base implementation of the GizmoVisual class. More...
#include <BaseGizmoVisual.hh>
Public Member Functions | |
virtual | ~BaseGizmoVisual () |
Destructor. | |
virtual math::Vector3d | ActiveAxis () const override |
Get the current active axis. | |
virtual TransformAxis | AxisById (unsigned int _id) const override |
Get the Transform axis associated with the given id. | |
virtual VisualPtr | ChildByAxis (unsigned int _axis) const override |
Get the child visual by axis. | |
virtual void | Init () override |
virtual void | LookAt (const math::Vector3d &_pos, const math::Quaterniond &_rot) override |
Update the Gizmo visual's rotation visuals to face the specified position. | |
virtual TransformMode | Mode () const override |
Get the current transform mode. | |
virtual void | PreRender () override |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. | |
virtual void | Reset () |
Reset the gizmo visual state. | |
virtual void | SetActiveAxis (const math::Vector3d &_axis) override |
Set the active axis in the gizmo visual. | |
virtual void | SetTransformMode (TransformMode _mode) override |
Set the transform mode of the gizmo. This controls the visual appearance of the gizmo. Only the visuals in the specified mode will be visible, e.g. if set to TM_TRANSLATION mode, then only the translation axis visuals will be visible. | |
Public Member Functions inherited from GizmoVisual | |
virtual | ~GizmoVisual () |
Destructor. | |
Public Member Functions inherited from CompositeVisual | |
virtual | ~CompositeVisual () |
Destructor. | |
Public Member Functions inherited from Visual | |
virtual | ~Visual () |
Destructor. | |
virtual void | AddGeometry (GeometryPtr _geometry)=0 |
Add the given geometry to this visual. If the given node is already attached, no work will be done. | |
virtual void | AddVisibilityFlags (uint32_t _flags)=0 |
Add visibility flags. | |
virtual gz::math::AxisAlignedBox | BoundingBox () const =0 |
Get the bounding box in world frame coordinates. | |
virtual VisualPtr | Clone (const std::string &_name, NodePtr _newParent) const =0 |
Clone the visual (and its children) with a new name. | |
virtual GeometryPtr | GeometryByIndex (unsigned int _index) const =0 |
Get geometry at given index. If no geometry exists at given index, NULL will be returned. | |
virtual unsigned int | GeometryCount () const =0 |
Get the number of geometries attached to this visual. | |
virtual bool | HasGeometry (ConstGeometryPtr _geometry) const =0 |
Determine if given geometry is attached to this visual. | |
virtual gz::math::AxisAlignedBox | LocalBoundingBox () const =0 |
Get the local bounding box of the visual. | |
virtual MaterialPtr | Material () const =0 |
Get the material assigned to attached visuals and geometries. | |
virtual void | RemoveGeometries ()=0 |
Remove all attached geometries from this visual. | |
virtual GeometryPtr | RemoveGeometry (GeometryPtr _geometry)=0 |
Remove the given geometry from this visual. If the given node is not a child of this visual, no work will be done. | |
virtual GeometryPtr | RemoveGeometryByIndex (unsigned int _index)=0 |
Remove the geometry at the given index from this visual. If the specified node is not attached this visual, no work will be done. | |
virtual void | RemoveVisibilityFlags (uint32_t _flags)=0 |
Remove visibility flags. | |
virtual void | SetChildMaterial (MaterialPtr _material, bool _unique=true)=0 |
Set the material for all attached visuals only. | |
virtual void | SetGeometryMaterial (MaterialPtr _material, bool _unique=true)=0 |
Set the material for all attached geometries only. | |
virtual void | SetMaterial (const std::string &_name, bool _unique=true)=0 |
Set the material for all attached visuals and geometries. The specified material will be retrieved from Scene::Material using the given material name. If no material is registered with the given name, no work will be done. | |
virtual void | SetMaterial (MaterialPtr _material, bool _unique=true)=0 |
Set the material for all attached visuals and geometries. | |
virtual void | SetStatic (bool _static)=0 |
Tells Render Engine this Visual will be static (i.e. won't move, rotate or scale) You can still move, rotate or scale the Visual; however doing so has a performance impact. How much of an impact will depend on the rendering backend being used. | |
virtual void | SetVisibilityFlags (uint32_t _flags)=0 |
Set visibility flags. | |
virtual void | SetVisible (bool _visible)=0 |
Specify if this visual is visible. | |
virtual void | SetWireframe (bool _show)=0 |
Enable or disable wireframe. | |
virtual bool | Static () const =0 |
Get whether the visual is static. | |
virtual uint32_t | VisibilityFlags () const =0 |
Get visibility flags. | |
virtual bool | Wireframe () const =0 |
Get whether wireframe is enabled for this visual. | |
Public Member Functions inherited from Node | |
virtual | ~Node () |
Destructor. | |
virtual void | AddChild (NodePtr _child)=0 |
Add the given node to this node. If the given node is already a child, no work will be done. | |
virtual NodePtr | ChildById (unsigned int _id) const =0 |
Get node with given ID. If no child exists with given ID, NULL will be returned. | |
virtual NodePtr | ChildByIndex (unsigned int _index) const =0 |
Get node at given index. If no child exists at given index, NULL will be returned. | |
virtual NodePtr | ChildByName (const std::string &_name) const =0 |
Get node with given name. If no child exists with given name, NULL will be returned. | |
virtual unsigned int | ChildCount () const =0 |
Get number of child nodes. | |
virtual bool | HasChild (ConstNodePtr _child) const =0 |
Determine if given node is an attached child. | |
virtual bool | HasChildId (unsigned int _id) const =0 |
Determine if node with given ID is an attached child. | |
virtual bool | HasChildName (const std::string &_name) const =0 |
Determine if node with given name is an attached child. | |
virtual bool | HasParent () const =0 |
Determine if this Node is attached to another Node. | |
virtual bool | HasUserData (const std::string &_key) const =0 |
Check if node has custom data. | |
virtual bool | InheritScale () const =0 |
Determine if this node inherits scale from this parent. | |
virtual math::Pose3d | InitialLocalPose () const =0 |
Get the initial local pose. | |
virtual math::Pose3d | LocalPose () const =0 |
Get the local pose. | |
virtual math::Vector3d | LocalPosition () const =0 |
Get the local position. | |
virtual math::Quaterniond | LocalRotation () const =0 |
Get the local rotation. | |
virtual math::Vector3d | LocalScale () const =0 |
Get the local scale. | |
virtual math::Vector3d | Origin () const =0 |
Get position of origin. | |
virtual NodePtr | Parent () const =0 |
Get the parent Node. | |
virtual NodePtr | RemoveChild (NodePtr _child)=0 |
Remove (detach) the given node from this node. If the given node is not a child of this node, no work will be done. | |
virtual NodePtr | RemoveChildById (unsigned int _id)=0 |
Remove (detach) the node with the given ID from this node. If the specified node is not a child of this node, no work will be done. | |
virtual NodePtr | RemoveChildByIndex (unsigned int _index)=0 |
Remove (detach) the node at the given index from this node. If the specified node is not a child of this node, no work will be done. | |
virtual NodePtr | RemoveChildByName (const std::string &_name)=0 |
Remove (detach) the node with the given name from this node. If the specified node is not a child of this node, no work will be done. | |
virtual void | RemoveChildren ()=0 |
Remove all child nodes from this node This detaches all the child nodes but does not destroy them. | |
virtual void | RemoveParent ()=0 |
Detach this Node from its parent. If this Node does not have a parent, no work will be done. | |
virtual void | Scale (const math::Vector3d &_scale)=0 |
Scale the current scale by the given scalars. | |
virtual void | Scale (double _scale)=0 |
Scale the current scale by the given scalar. The given scalar will be assigned to the x, y, and z coordinates. | |
virtual void | Scale (double _x, double _y, double _z)=0 |
Scale the current scale by the given scalars. | |
virtual void | SetInheritScale (bool _inherit)=0 |
Specify if this node inherits scale from its parent. | |
virtual void | SetLocalPose (const math::Pose3d &_pose)=0 |
Set the local pose. | |
virtual void | SetLocalPosition (const math::Vector3d &_position)=0 |
Set the local position. | |
virtual void | SetLocalPosition (double _x, double _y, double _z)=0 |
Set the local position. | |
virtual void | SetLocalRotation (const math::Quaterniond &_rotation)=0 |
Set the local rotation. | |
virtual void | SetLocalRotation (double _r, double _p, double _y)=0 |
Set the local rotation. | |
virtual void | SetLocalRotation (double _w, double _x, double _y, double _z)=0 |
Set the local rotation. | |
virtual void | SetLocalScale (const math::Vector3d &_scale)=0 |
Set the local scale. | |
virtual void | SetLocalScale (double _scale)=0 |
Set the local scale. The given scale will be assigned to the x, y, and z coordinates. | |
virtual void | SetLocalScale (double _x, double _y, double _z)=0 |
Set the local scale. | |
virtual void | SetOrigin (const math::Vector3d &_origin)=0 |
Set position of origin. The position should be relative to the original origin of the geometry. | |
virtual void | SetOrigin (double _x, double _y, double _z)=0 |
Set position of origin. The position should be relative to the original origin of the geometry. | |
virtual void | SetUserData (const std::string &_key, Variant _value)=0 |
Store any custom data associated with this node. | |
virtual void | SetWorldPose (const math::Pose3d &_pose)=0 |
Set the world pose. | |
virtual void | SetWorldPosition (const math::Vector3d &_position)=0 |
Set the world position. | |
virtual void | SetWorldPosition (double _x, double _y, double _z)=0 |
Set the world position. | |
virtual void | SetWorldRotation (const math::Quaterniond &_rotation)=0 |
Set the world rotation. | |
virtual void | SetWorldRotation (double _r, double _p, double _y)=0 |
Set the world rotation. | |
virtual void | SetWorldRotation (double _w, double _x, double _y, double _z)=0 |
Set the world rotation. | |
virtual void | SetWorldScale (const math::Vector3d &_scale)=0 |
Set the world scale. | |
virtual void | SetWorldScale (double _scale)=0 |
Set the world scale. The given scale will be assigned to the x, y, and z coordinates. | |
virtual void | SetWorldScale (double _x, double _y, double _z)=0 |
Set the world scale. | |
virtual Variant | UserData (const std::string &_key) const =0 |
Get custom data stored in this node. | |
virtual math::Pose3d | WorldPose () const =0 |
Get the world pose. | |
virtual math::Vector3d | WorldPosition () const =0 |
Get the world position. | |
virtual math::Quaterniond | WorldRotation () const =0 |
Get the world rotation. | |
virtual math::Vector3d | WorldScale () const =0 |
Get the world scale. | |
virtual math::Pose3d | WorldToLocal (const math::Pose3d &_pose) const =0 |
Convert given world pose to local pose. | |
Public Member Functions inherited from Object | |
virtual | ~Object () |
Destructor. | |
virtual void | Destroy ()=0 |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. | |
virtual unsigned int | Id () const =0 |
Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. | |
virtual std::string | Name () const =0 |
Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. | |
virtual void | PostRender ()=0 |
Post process this object and any of its children after rendering. | |
virtual ScenePtr | Scene () const =0 |
Get the Scene that created this object. | |
Protected Types | |
enum | AxisMaterial { AM_X , AM_Y , AM_Z , AM_ACTIVE , AM_O , AM_HANDLE } |
Material used by axes. More... | |
Protected Member Functions | |
BaseGizmoVisual () | |
Constructor. | |
void | CreateMaterials () |
Create materials used by the gizmo visual. | |
void | CreateRotationVisual () |
Create gizmo visual for rotation. | |
void | CreateScaleVisual () |
Create gizmo visual for scale. | |
void | CreateTranslationVisual () |
Create gizmo visual for translation. | |
Protected Attributes | |
VisualPtr | activeVis |
Currently active visual. | |
math::Vector3d | axis = math::Vector3d::Zero |
Active axis. | |
std::map< unsigned int, VisualPtr > | handles |
A map of gizmo axis and their handle visuals. | |
std::map< unsigned int, MaterialPtr > | materials |
A map of axis enums to materials. | |
TransformMode | mode = TransformMode::TM_NONE |
Current gizmo mode. | |
bool | modeDirty = false |
Flag to indicate the mode has changed. | |
std::map< unsigned int, VisualPtr > | visuals |
A map of gizmo axis and their visuals. | |
Detailed Description
class gz::rendering::BaseGizmoVisual< T >
A base implementation of the GizmoVisual class.
Member Enumeration Documentation
◆ AxisMaterial
|
protected |
Material used by axes.
Enumerator | |
---|---|
AM_X | X axis. |
AM_Y | Y axis. |
AM_Z | Z axis. |
AM_ACTIVE | Active axis. |
AM_O | Origin. |
AM_HANDLE | handle |
Constructor & Destructor Documentation
◆ BaseGizmoVisual()
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protected |
Constructor.
◆ ~BaseGizmoVisual()
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virtual |
Destructor.
Member Function Documentation
◆ ActiveAxis()
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overridevirtual |
◆ AxisById()
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overridevirtual |
Get the Transform axis associated with the given id.
- Parameters
-
[in] _id Id of the visual associated with a transform axis
- Returns
- Transform axis with the given id
Implements GizmoVisual.
References gz::rendering::TA_NONE.
◆ ChildByAxis()
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overridevirtual |
Get the child visual by axis.
- Returns
- Visual representing the specified transform axis or transform mode
- See also
- TransformAxis, TransformMode
Implements GizmoVisual.
◆ CreateMaterials()
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protected |
Create materials used by the gizmo visual.
References Scene::CreateMaterial(), and Scene::Material().
◆ CreateRotationVisual()
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protected |
Create gizmo visual for rotation.
References MeshManager::CreateTube(), Scene::CreateVisual(), GZ_PI, MeshManager::HasMesh(), MeshManager::Instance(), gz::rendering::TA_ROTATION_X, gz::rendering::TA_ROTATION_Y, and gz::rendering::TA_ROTATION_Z.
◆ CreateScaleVisual()
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protected |
Create gizmo visual for scale.
References Scene::CreateVisual(), GZ_PI, gz::rendering::TA_SCALE_X, gz::rendering::TA_SCALE_Y, and gz::rendering::TA_SCALE_Z.
◆ CreateTranslationVisual()
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protected |
Create gizmo visual for translation.
References Scene::CreateVisual(), GZ_PI, gz::rendering::TA_TRANSLATION_X, gz::rendering::TA_TRANSLATION_Y, and gz::rendering::TA_TRANSLATION_Z.
◆ Init()
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overridevirtual |
◆ LookAt()
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overridevirtual |
Update the Gizmo visual's rotation visuals to face the specified position.
- Parameters
-
[in] _pos Position to face. One typical position to face is the eye (camera) position so that the rotation visuals are rendered in a pose that is not behind the object the Gizmo visual is attached to. [in] _rot Rotation to be applied. For local space rotation, set this to the rotation of the object that the Gizmo visual is attached to so that the rotation visuals are rotated to match the object's rotation. For world space rotation, set this to identity quarternion for rotation visuals to be rendered in a pose that the rotation visuals are aligned with the world axes.
Implements GizmoVisual.
References GZ_PI, Matrix4< typename T >::LookAt(), Vector3< typename T >::Normalize(), Quaternion< typename T >::RotateVectorReverse(), Matrix4< typename T >::Rotation(), gz::rendering::TA_ROTATION_X, gz::rendering::TA_ROTATION_Y, gz::rendering::TA_ROTATION_Z, Vector3< typename T >::X(), Vector3< typename T >::Y(), and Vector3< typename T >::Z().
◆ Mode()
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overridevirtual |
Get the current transform mode.
- Returns
- Transform mode
- See also
- SetTransformMode
Implements GizmoVisual.
◆ PreRender()
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overridevirtual |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.
Implements Object.
References gz::rendering::TA_ROTATION_X, gz::rendering::TA_ROTATION_Y, gz::rendering::TA_ROTATION_Z, gz::rendering::TA_SCALE_X, gz::rendering::TA_SCALE_Y, gz::rendering::TA_SCALE_Z, gz::rendering::TA_TRANSLATION_X, gz::rendering::TA_TRANSLATION_Y, gz::rendering::TA_TRANSLATION_Z, gz::rendering::TM_NONE, gz::rendering::TM_ROTATION, gz::rendering::TM_SCALE, and gz::rendering::TM_TRANSLATION.
◆ Reset()
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virtual |
Reset the gizmo visual state.
References gz::rendering::TA_ROTATION_X, gz::rendering::TA_ROTATION_Y, gz::rendering::TA_ROTATION_Z, gz::rendering::TA_SCALE_X, gz::rendering::TA_SCALE_Y, gz::rendering::TA_SCALE_Z, gz::rendering::TA_TRANSLATION_X, gz::rendering::TA_TRANSLATION_Y, and gz::rendering::TA_TRANSLATION_Z.
◆ SetActiveAxis()
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overridevirtual |
Set the active axis in the gizmo visual.
- Parameters
-
[in] _axis Axis to be set active
Implements GizmoVisual.
◆ SetTransformMode()
|
overridevirtual |
Set the transform mode of the gizmo. This controls the visual appearance of the gizmo. Only the visuals in the specified mode will be visible, e.g. if set to TM_TRANSLATION mode, then only the translation axis visuals will be visible.
- Parameters
-
[in] _mode Transform mode to set the gizmo to
- See also
- GizmoMode
Implements GizmoVisual.
References Vector3< typename T >::Zero.
Member Data Documentation
◆ activeVis
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protected |
Currently active visual.
◆ axis
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protected |
Active axis.
◆ handles
A map of gizmo axis and their handle visuals.
◆ materials
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protected |
A map of axis enums to materials.
◆ mode
|
protected |
Current gizmo mode.
◆ modeDirty
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protected |
Flag to indicate the mode has changed.
◆ visuals
A map of gizmo axis and their visuals.
The documentation for this class was generated from the following file: