Gazebo Rendering

API Reference

9.0.0~pre2
OgreRayQuery Member List

This is the complete list of members for OgreRayQuery, including all inherited members.

BaseObject()BaseObjectprotected
BaseRayQuery()BaseRayQuery< OgreObject >protected
ClosestPoint(bool _forceSceneUpdate=true) overrideOgreRayQueryvirtual
gz::Destroy()=0Objectpure virtual
gz::rendering::OgreObject::Destroy() overrideBaseObjectvirtual
directionBaseRayQuery< OgreObject >protected
Direction() const overrideBaseRayQuery< OgreObject >virtual
idBaseObjectprotected
gz::Id() const =0Objectpure virtual
gz::rendering::OgreObject::Id() const overrideBaseObjectvirtual
Init()BaseObjectprotectedvirtual
Load()BaseObjectprotectedvirtual
nameBaseObjectprotected
gz::Name() const =0Objectpure virtual
gz::rendering::OgreObject::Name() const overrideBaseObjectvirtual
OgreObject()OgreObjectprotected
OgreRayQuery()OgreRayQueryprotected
Origin() const overrideBaseRayQuery< OgreObject >virtual
originBaseRayQuery< OgreObject >protected
gz::PostRender()=0Objectpure virtual
gz::rendering::OgreObject::PostRender() overrideBaseObjectvirtual
gz::PreRender()=0Objectpure virtual
gz::rendering::OgreObject::PreRender() overrideBaseObjectvirtual
gz::Scene() const =0Objectpure virtual
gz::rendering::OgreObject::Scene() constOgreObjectvirtual
sceneOgreObjectprotected
SetDirection(const math::Vector3d &_dir) overrideBaseRayQuery< OgreObject >virtual
SetFromCamera(const CameraPtr &_camera, const math::Vector2d &_coord) overrideOgreRayQueryvirtual
SetFromCamera(const WideAngleCameraPtr &_camera, uint32_t _faceIdx, const math::Vector2d &_coord) overrideOgreRayQueryvirtual
SetOrigin(const math::Vector3d &_origin) overrideBaseRayQuery< OgreObject >virtual
SetPreferGpu(bool _preferGpu) overrideBaseRayQuery< OgreObject >virtual
UsesGpu() const overrideBaseRayQuery< OgreObject >virtual
~BaseObject()BaseObjectvirtual
~BaseRayQuery() overrideBaseRayQuery< OgreObject >virtual
~Object()Objectvirtual
~OgreObject()OgreObjectvirtual
~OgreRayQuery() overrideOgreRayQueryvirtual
~RayQuery()RayQueryvirtual