ShaderParams Class Reference
a map that holds params to be passed to a shader More...
#include <ShaderParams.hh>
Public Member Functions | |
ShaderParams () | |
constructor | |
~ShaderParams () | |
destructor | |
Iterator | begin () const |
Iterator to first parameter. | |
void | ClearDirty () |
Resets the dirty flag. | |
Iterator | end () const |
Iterator to one past last param. | |
bool | IsDirty () const |
Have the params changed? | |
ShaderParam & | operator[] (const std::string &_name) |
Access a param with a given name. | |
const ShaderParam & | operator[] (const std::string &_name) const |
Access a param with a given name. | |
Detailed Description
a map that holds params to be passed to a shader
Constructor & Destructor Documentation
◆ ShaderParams()
ShaderParams | ( | ) |
constructor
◆ ~ShaderParams()
~ShaderParams | ( | ) |
destructor
Member Function Documentation
◆ begin()
Iterator begin | ( | ) | const |
Iterator to first parameter.
- Remarks
- Necessary for range-base for loop support
- Returns
- Iterator pointing to first parameter.
◆ ClearDirty()
void ClearDirty | ( | ) |
Resets the dirty flag.
◆ end()
Iterator end | ( | ) | const |
Iterator to one past last param.
- Remarks
- Necessary for range-base for loop support
- Returns
- Iterator pointing to one past last parameter.
◆ IsDirty()
bool IsDirty | ( | ) | const |
Have the params changed?
◆ operator[]() [1/2]
ShaderParam & operator[] | ( | const std::string & | _name | ) |
Access a param with a given name.
- Parameters
-
[in] _name Identifier for the parameter
- Returns
- parameter reference
◆ operator[]() [2/2]
const ShaderParam & operator[] | ( | const std::string & | _name | ) | const |
Access a param with a given name.
- Parameters
-
[in] _name Identifier for the parameter
- Returns
- const parameter reference
The documentation for this class was generated from the following file: