World.hh
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4  * Licensed under the Apache License, Version 2.0 (the "License");
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17 #ifndef SDF_WORLD_HH_
18 #define SDF_WORLD_HH_
19 
20 #include <memory>
21 #include <optional>
22 #include <string>
23 #include <gz/math/SphericalCoordinates.hh>
24 #include <gz/math/Vector3.hh>
25 #include <gz/utils/ImplPtr.hh>
26 
27 #include "sdf/Atmosphere.hh"
28 #include "sdf/Element.hh"
29 #include "sdf/Gui.hh"
30 #include "sdf/OutputConfig.hh"
31 #include "sdf/ParserConfig.hh"
32 #include "sdf/Plugin.hh"
33 #include "sdf/Scene.hh"
34 #include "sdf/Types.hh"
35 #include "sdf/sdf_config.h"
36 #include "sdf/system_util.hh"
37 
38 namespace sdf
39 {
40  // Inline bracket to help doxygen filtering.
41  inline namespace SDF_VERSION_NAMESPACE {
42  //
43 
44  // Forward declare private data class.
45  class Actor;
46  class Frame;
47  class InterfaceModel;
48  class Joint;
49  class Light;
50  class Model;
51  class ParserConfig;
52  class Physics;
53  class NestedInclude;
54  struct PoseRelativeToGraph;
55  struct FrameAttachedToGraph;
56  template <typename T> class ScopedGraph;
57 
59  {
61  public: World();
62 
69  public: Errors Load(ElementPtr _sdf);
70 
78  public: Errors Load(sdf::ElementPtr _sdf, const ParserConfig &_config);
79 
84  public: Errors ValidateGraphs() const;
85 
88  public: std::string Name() const;
89 
92  public: void SetName(const std::string &_name);
93 
98  public: std::string AudioDevice() const;
99 
104  public: void SetAudioDevice(const std::string &_device);
105 
110  public: gz::math::Vector3d WindLinearVelocity() const;
111 
116  public: void SetWindLinearVelocity(const gz::math::Vector3d &_wind);
117 
123  public: gz::math::Vector3d Gravity() const;
124 
128  public: void SetGravity(const gz::math::Vector3d &_gravity);
129 
136  public: gz::math::Vector3d MagneticField() const;
137 
144  public: void SetMagneticField(const gz::math::Vector3d &_mag);
145 
148  public: const gz::math::SphericalCoordinates *
150 
154  const gz::math::SphericalCoordinates &_coord);
155 
161  public: uint64_t ModelCount() const;
162 
169  public: const Model *ModelByIndex(const uint64_t _index) const;
170 
177  public: Model *ModelByIndex(uint64_t _index);
178 
186  public: const Model *ModelByName(const std::string &_name) const;
187 
195  public: Model *ModelByName(const std::string &_name);
196 
202  public: bool ModelNameExists(const std::string &_name) const;
203 
208  public: bool AddModel(const Model &_model);
209 
214  public: bool AddActor(const Actor &_actor);
215 
220  public: bool AddJoint(const Joint &_joint);
221 
226  public: bool AddLight(const Light &_light);
227 
232  public: bool AddPhysics(const Physics &_physics);
233 
238  public: bool AddFrame(const Frame &_frame);
239 
241  public: void ClearModels();
242 
244  public: void ClearActors();
245 
247  public: void ClearJoints();
248 
250  public: void ClearLights();
251 
253  public: void ClearPhysics();
254 
256  public: void ClearFrames();
257 
260  public: uint64_t ActorCount() const;
261 
267  public: const Actor *ActorByIndex(const uint64_t _index) const;
268 
274  public: Actor *ActorByIndex(uint64_t _index);
275 
279  public: bool ActorNameExists(const std::string &_name) const;
280 
286  public: const Actor *ActorByName(const std::string &_name) const;
287 
293  public: Actor *ActorByName(const std::string &_name);
294 
300  public: uint64_t FrameCount() const;
301 
309  public: const Frame *FrameByIndex(const uint64_t _index) const;
310 
318  public: Frame *FrameByIndex(uint64_t _index);
319 
326  public: const Frame *FrameByName(const std::string &_name) const;
327 
334  public: Frame *FrameByName(const std::string &_name);
335 
341  public: bool FrameNameExists(const std::string &_name) const;
342 
345  public: uint64_t JointCount() const;
346 
352  public: const Joint *JointByIndex(uint64_t _index) const;
353 
359  public: Joint *JointByIndex(uint64_t _index);
360 
367  public: const Joint *JointByName(const std::string &_name) const;
368 
375  public: Joint *JointByName(const std::string &_name);
376 
380  public: bool JointNameExists(const std::string &_name) const;
381 
384  public: uint64_t LightCount() const;
385 
391  public: const Light *LightByIndex(const uint64_t _index) const;
392 
398  public: Light *LightByIndex(uint64_t _index);
399 
403  public: bool LightNameExists(const std::string &_name) const;
404 
409  public: const sdf::Atmosphere *Atmosphere() const;
410 
413  public: void SetAtmosphere(const sdf::Atmosphere &_atmosphere);
414 
419  public: const sdf::Gui *Gui() const;
420 
423  public: void SetGui(const sdf::Gui &_gui);
424 
429  public: const sdf::Scene *Scene() const;
430 
433  public: void SetScene(const sdf::Scene &_scene);
434 
439  public: sdf::ElementPtr Element() const;
440 
443  public: uint64_t PhysicsCount() const;
444 
451  public: const Physics *PhysicsByIndex(const uint64_t _index) const;
452 
459  public: Physics *PhysicsByIndex(uint64_t _index);
460 
463  public: const Physics *PhysicsDefault() const;
464 
468  public: bool PhysicsNameExists(const std::string &_name) const;
469 
474  public: uint64_t InterfaceModelCount() const;
475 
482  public: std::shared_ptr<const InterfaceModel> InterfaceModelByIndex(
483  const uint64_t _index) const;
484 
493  const uint64_t _index) const;
494 
502  const OutputConfig &_config = OutputConfig::GlobalConfig()) const;
503 
514  const std::string &_name) const;
515 
519  public: const sdf::Plugins &Plugins() const;
520 
524  public: sdf::Plugins &Plugins();
525 
527  public: void ClearPlugins();
528 
531  public: void AddPlugin(const Plugin &_plugin);
532 
538  public: void ResolveAutoInertials(sdf::Errors &_errors,
539  const ParserConfig &_config);
540 
545  private: void SetPoseRelativeToGraph(
547 
552  private: void SetFrameAttachedToGraph(
554 
557  friend class Root;
558 
560  GZ_UTILS_IMPL_PTR(dataPtr)
561  };
562  }
563 }
564 #endif
Provides a description of an actor.
Definition: Actor.hh:192
The Atmosphere class contains information about an atmospheric model and related parameters such as t...
Definition: Atmosphere.hh:46
A Frame element descibes the properties associated with an explicit frame defined in a Model or World...
Definition: Frame.hh:43
Definition: Gui.hh:32
Definition: Joint.hh:86
Provides a description of a light source.
Definition: Light.hh:64
Definition: Model.hh:55
Contains the necessary information about an included model file for custom model parsers to be able t...
Definition: InterfaceElements.hh:46
This class contains configuration options for SDF output.
Definition: OutputConfig.hh:59
static OutputConfig & GlobalConfig()
Mutable access to a singleton OutputConfig that serves as the global OutputConfig object for all pars...
This class contains configuration options for the libsdformat parser.
Definition: ParserConfig.hh:100
The physics element specifies the type and properties of a dynamics engine.
Definition: Physics.hh:37
Definition: Plugin.hh:46
Root class that acts as an entry point to the SDF document model.
Definition: Root.hh:58
Definition: Scene.hh:34
Definition: Collision.hh:44
Definition: World.hh:59
const gz::math::SphericalCoordinates * SphericalCoordinates() const
Get the spherical coordinates for the world origin.
void ClearPlugins()
Remove all plugins.
Actor * ActorByName(const std::string &_name)
Get a mutable actor based on a name.
sdf::ElementPtr Element() const
Get a pointer to the SDF element that was used during load.
void SetAudioDevice(const std::string &_device)
Set the audio device name.
const NestedInclude * InterfaceModelNestedIncludeByIndex(const uint64_t _index) const
Get the nested include information of an immediate (not recursively nested) child interface model bas...
bool LightNameExists(const std::string &_name) const
Get whether a light name exists.
bool ModelNameExists(const std::string &_name) const
Get whether a model name exists.
const sdf::Scene * Scene() const
Get a pointer to the Scene associated with this world.
bool AddModel(const Model &_model)
Add a model to the world.
void ClearPhysics()
Remove all physics.
Frame * FrameByIndex(uint64_t _index)
Get a mutable immediate (not nested) child explicit frame based on an index.
bool JointNameExists(const std::string &_name) const
Get whether a joint name exists.
std::shared_ptr< const InterfaceModel > InterfaceModelByIndex(const uint64_t _index) const
Get an immediate (not recursively nested) child interface model based on an index.
const Frame * FrameByIndex(const uint64_t _index) const
Get an immediate (not nested) child explicit frame based on an index.
bool NameExistsInFrameAttachedToGraph(const std::string &_name) const
Check if a given name exists in the FrameAttachedTo graph at the scope of the world.
void SetName(const std::string &_name)
Set the name of the world.
const Physics * PhysicsDefault() const
Get the default physics profile.
void ClearFrames()
Remove all frames.
const Joint * JointByName(const std::string &_name) const
Get an joint based on a name.
uint64_t JointCount() const
Get the number of joints.
bool AddLight(const Light &_light)
Add a light to the world.
uint64_t LightCount() const
Get the number of lights.
const sdf::Plugins & Plugins() const
Get the plugins attached to this object.
Frame * FrameByName(const std::string &_name)
Get a mutable explicit frame based on a name.
void AddPlugin(const Plugin &_plugin)
Add a plugin to this object.
gz::math::Vector3d MagneticField() const
Get the magnetic vector in Tesla, expressed in a coordinate frame defined by the SphericalCoordinates...
const Model * ModelByName(const std::string &_name) const
Get a model based on a name.
void SetGravity(const gz::math::Vector3d &_gravity)
Set the acceleration due to gravity.
const Light * LightByIndex(const uint64_t _index) const
Get a light based on an index.
void SetWindLinearVelocity(const gz::math::Vector3d &_wind)
Set the wind linear velocity in the global/world coordinate frame.
Actor * ActorByIndex(uint64_t _index)
Get a mutable actor based on an index.
Model * ModelByName(const std::string &_name)
Get a mutable model based on a name.
const Actor * ActorByIndex(const uint64_t _index) const
Get an actor based on an index.
Errors ValidateGraphs() const
Check that the FrameAttachedToGraph and PoseRelativeToGraph are valid.
uint64_t PhysicsCount() const
Get the number of physics profiles.
bool AddPhysics(const Physics &_physics)
Add a physics object to the world.
const Frame * FrameByName(const std::string &_name) const
Get an explicit frame based on a name.
uint64_t ModelCount() const
Get the number of models that are immediate (not nested) children of this World object.
const sdf::Gui * Gui() const
Get a pointer to the Gui associated with this world.
Joint * JointByIndex(uint64_t _index)
Get a mutable joint based on an index.
bool PhysicsNameExists(const std::string &_name) const
Get whether a physics profile name exists.
const Model * ModelByIndex(const uint64_t _index) const
Get an immediate (not recursively nested) child model based on an index.
void ClearActors()
Remove all actors.
World()
Default constructor.
const Actor * ActorByName(const std::string &_name) const
Get an actor based on a name.
void SetGui(const sdf::Gui &_gui)
Set the Gui parameters associated with this world.
bool AddJoint(const Joint &_joint)
Add a joint to the world.
Errors Load(ElementPtr _sdf)
Load the world based on a element pointer.
const Physics * PhysicsByIndex(const uint64_t _index) const
Get a physics profile based on an index.
const sdf::Atmosphere * Atmosphere() const
Get a pointer to the atmosphere model associated with this world.
Physics * PhysicsByIndex(uint64_t _index)
Get a mutable physics profile based on an index.
uint64_t FrameCount() const
Get the number of explicit frames that are immediate (not nested) children of this World object.
void ClearJoints()
Remove all joints.
void SetScene(const sdf::Scene &_scene)
Set the Scene parameters associated with this world.
void ResolveAutoInertials(sdf::Errors &_errors, const ParserConfig &_config)
Calculate and set the inertials for all the models in the world object.
void SetMagneticField(const gz::math::Vector3d &_mag)
Set the magnetic vector in Tesla, expressed in a coordinate frame defined by the SphericalCoordinate.
bool AddActor(const Actor &_actor)
Add an actor to the world.
bool ActorNameExists(const std::string &_name) const
Get whether an actor name exists.
gz::math::Vector3d Gravity() const
Get the acceleration due to gravity.
Joint * JointByName(const std::string &_name)
Get a mutable joint based on a name.
const Joint * JointByIndex(uint64_t _index) const
Get a joint based on an index.
void ClearLights()
Remove all lights.
sdf::Plugins & Plugins()
Get a mutable vector of plugins attached to this object.
Errors Load(sdf::ElementPtr _sdf, const ParserConfig &_config)
Load the world based on a element pointer.
uint64_t InterfaceModelCount() const
Get the number of nested interface models that are immediate (not recursively nested) children of thi...
void SetAtmosphere(const sdf::Atmosphere &_atmosphere)
Set the atmosphere model associated with this world.
bool FrameNameExists(const std::string &_name) const
Get whether an explicit frame name exists.
sdf::ElementPtr ToElement(const OutputConfig &_config=OutputConfig::GlobalConfig()) const
Create and return an SDF element filled with data from this world.
gz::math::Vector3d WindLinearVelocity() const
Get the wind linear velocity in the global/world coordinate frame.
std::string Name() const
Get the name of the world.
Model * ModelByIndex(uint64_t _index)
Get an immediate (not recursively nested) mutable child model based on an index.
bool AddFrame(const Frame &_frame)
Add a frame object to the world.
void SetSphericalCoordinates(const gz::math::SphericalCoordinates &_coord)
Set the spherical coordinates for the world origin.
uint64_t ActorCount() const
Get the number of actors.
Light * LightByIndex(uint64_t _index)
Get a mutable light based on an index.
std::string AudioDevice() const
Get the audio device name.
void ClearModels()
Remove all models.
std::vector< Plugin > Plugins
A vector of Plugin.
Definition: Plugin.hh:245
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:95
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:55
namespace for Simulation Description Format parser
Definition: Actor.hh:35
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:25