EntityKinematicState Struct Reference
Kinematic state for an entity in the world. More...
#include <DopplerVelocityLog.hh>
Public Attributes | |
gz::math::Vector3d | angularVelocity |
gz::math::Vector3d | linearVelocity |
gz::math::Pose3d | pose |
Detailed Description
Kinematic state for an entity in the world.
All quantities are defined w.r.t. the world frame.
Member Data Documentation
◆ angularVelocity
gz::math::Vector3d angularVelocity |
◆ linearVelocity
gz::math::Vector3d linearVelocity |
◆ pose
gz::math::Pose3d pose |
The documentation for this struct was generated from the following file: