JointStatePublisher.hh
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light....
Definition: gz/sim/Entity.hh:59
This library is part of the Ignition Robotics project.
The EntityComponentManager constructs, deletes, and returns components and entities....
Definition: gz/sim/EntityComponentManager.hh:65
This class provides wrappers around entities and components which are more convenient and straight-fo...
Definition: gz/sim/Model.hh:60
void PostUpdate(const UpdateInfo &_info, const EntityComponentManager &_ecm) final
The EventManager is used to send/receive notifications of simulator events.
Definition: gz/sim/EventManager.hh:50
~JointStatePublisher() override=default
Destructor.
Information passed to systems on the update callback.
Definition: include/gz/sim/Types.hh:37
Interface for a system that uses the PostUpdate phase.
Definition: gz/sim/System.hh:119
Interface for a system that implements optional configuration.
Definition: gz/sim/System.hh:88
The JointStatePub system publishes state information for a model. The published message type is gz::m...
Definition: JointStatePublisher.hh:48
JointStatePublisher()
Constructor.
void Configure(const Entity &_entity, const std::shared_ptr< const sdf::Element > &, EntityComponentManager &_ecm, EventManager &) override
Configure the system.
STL class.