gz/sim/Events.hh
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light....
Definition: gz/sim/Entity.hh:59
This library is part of the Ignition Robotics project.
gz::common::EventT< void(bool), struct PauseTag > Pause
The pause event can be used to pause or unpause simulation. Emit a value of true to pause simulation,...
Definition: gz/sim/Events.hh:45
gz::common::EventT< void(void), struct StopTag > Stop
The stop event can be used to terminate simulation. Emit this signal to terminate an active simulatio...
Definition: gz/sim/Events.hh:54