gz/sim/physics/Events.hh
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light....
Definition: gz/sim/Entity.hh:59
This library is part of the Ignition Robotics project.
physics::FeaturePolicy3d Policy
Definition: gz/sim/physics/Events.hh:40
gz::common::EventT< void(const Entity &, const Entity &, const math::Vector3d &, const std::optional< math::Vector3d >, const std::optional< math::Vector3d >, const std::optional< double >, const size_t, physics::SetContactPropertiesCallbackFeature::ContactSurfaceParams< Policy > &), struct CollectContactSurfacePropertiesTag > CollectContactSurfaceProperties
This event is called when the physics engine needs to collect what customizations it should do to the...
Definition: gz/sim/physics/Events.hh:59