Gazebo Gazebo

API Reference

6.16.0
ModelPhotoShoot.hh
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4  * Licensed under the Apache License, Version 2.0 (the "License");
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17 #ifndef IGNITION_GAZEBO_SYSTEMS_MODELPHOTOSHOOT_HH_
18 #define IGNITION_GAZEBO_SYSTEMS_MODELPHOTOSHOOT_HH_
19 
20 #include <sdf/sdf.hh>
21 
22 #include <memory>
23 
24 #include "gz/sim/System.hh"
25 
26 namespace ignition
27 {
28 namespace gazebo
29 {
30 // Inline bracket to help doxygen filtering.
31 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
32 namespace systems
33 {
34  // Forward declarations.
35  class ModelPhotoShootPrivate;
36 
66 
68  class ModelPhotoShoot : public System,
69  public ISystemConfigure,
70  public ISystemPreUpdate
71  {
72 
74  public: ModelPhotoShoot();
75 
77  public: ~ModelPhotoShoot() override = default;
78 
79  // Documentation inherited
80  public: void Configure(const ignition::gazebo::Entity &_id,
83  ignition::gazebo::EventManager &_eventMgr) override;
84 
85  // Documentation inherited
86  public: void PreUpdate(const ignition::gazebo::UpdateInfo &_info,
88 
91  };
92 }
93 }
94 }
95 }
96 #endif
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light....
Definition: gz/sim/Entity.hh:58
This library is part of the Gazebo project.
The EntityComponentManager constructs, deletes, and returns components and entities....
Definition: gz/sim/EntityComponentManager.hh:66
STL class.
~ModelPhotoShoot() override=default
Destructor.
The EventManager is used to send/receive notifications of simulator events.
Definition: gz/sim/EventManager.hh:54
Information passed to systems on the update callback.
Definition: include/gz/sim/Types.hh:38
void PreUpdate(const ignition::gazebo::UpdateInfo &_info, ignition::gazebo::EntityComponentManager &_ecm) override
Interface for a system that uses the PreUpdate phase.
Definition: gz/sim/System.hh:121
Interface for a system that implements optional configuration.
Definition: gz/sim/System.hh:90
This plugin is a port of the old ModelPropShop plugin from gazebo classic. It generates 5 pictures of...
Definition: ModelPhotoShoot.hh:68
Base class for a System.
Definition: gz/sim/System.hh:75
void Configure(const ignition::gazebo::Entity &_id, const std::shared_ptr< const sdf::Element > &_sdf, ignition::gazebo::EntityComponentManager &_ecm, ignition::gazebo::EventManager &_eventMgr) override
Configure the system.