MulticopterVelocityControl.hh
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The EntityComponentManager constructs, deletes, and returns components and entities....
Definition: gz/sim/EntityComponentManager.hh:67
The EventManager is used to send/receive notifications of simulator events.
Definition: gz/sim/EventManager.hh:55
Interface for a system that implements optional configuration.
Definition: gz/sim/System.hh:90
Interface for a system that uses the PreUpdate phase.
Definition: gz/sim/System.hh:121
This class provides wrappers around entities and components which are more convenient and straight-fo...
Definition: gz/sim/Model.hh:60
This is a velocity controller for multicopters that allows control over the linear velocity and the y...
Definition: MulticopterVelocityControl.hh:153
void PreUpdate(const gz::sim::UpdateInfo &_info, gz::sim::EntityComponentManager &_ecm) override
void Configure(const Entity &_entity, const std::shared_ptr< const sdf::Element > &_sdf, EntityComponentManager &_ecm, EventManager &_eventMgr) override
Configure the system.
MulticopterVelocityControl()=default
Constructor.
Component< msgs::Actuators, class ActuatorsTag, serializers::MsgSerializer > Actuators
A component type that contains a msgs::Actuators message. This is used for example,...
Definition: gz/sim/components/Actuators.hh:38
const Entity kNullEntity
Indicates a non-existant or invalid Entity.
Definition: gz/sim/Entity.hh:61
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light....
Definition: gz/sim/Entity.hh:58
Information passed to systems on the update callback.
Definition: include/gz/sim/Types.hh:39