ShaderParam Class Reference
A plugin for setting shaders to a visual and its params. More...
#include <ShaderParam.hh>
Public Member Functions | |
| ShaderParam () | |
| Constructor. More... | |
| ~ShaderParam () override | |
| Destructor. More... | |
| void | Configure (const Entity &_entity, const std::shared_ptr< const sdf::Element > &_sdf, EntityComponentManager &_ecm, EventManager &_eventMgr) final |
| Configure the system. More... | |
| void | PreUpdate (const ignition::gazebo::UpdateInfo &_info, ignition::gazebo::EntityComponentManager &_ecm) override |
| Documentation inherited. More... | |
Public Member Functions inherited from System | |
| System ()=default | |
| Constructor. More... | |
| virtual | ~System ()=default |
| Destructor. More... | |
Detailed Description
A plugin for setting shaders to a visual and its params.
System Parameters
<shader>: Shader to use - can be repeated to specify shader programs written in different languages.- Attributes:
language: Shader language. Possible values: glsl, metal Default to glsl if not specified
<vertex>: Path to vertex program<fragment>: Path to fragment program
- Attributes:
<param>: Shader parameter - can be repeated within plugin SDF element<name>: Name of uniform variable bound to the shader<shader>: Type of shader, i.e. vertex, fragment<type>: Variable type: float, int, float_array, int_array<value>: Value to set the shader parameter to. The vallue string can be an int, float, or a space delimited array of ints or floats. It can also be "TIME", in which case the value will be bound to sim time.
Example
<plugin filename="ignition-gazebo-shader-param-system"
name="ignition::gazebo::systems::ShaderParam">
<shader language='glsl'>
<vertex>materials/my_vs.glsl</vertex>
<fragment>materials/my_fs.glsl</fragment>
</shader>
<!-- Sets a fragment shader variable named "ambient" to red -->
<param>
<name>ambient</name>
<shader>fragment</shader>
<type>float_array</type>
<value>1.0 0.0 0.0 1.0</value>
</param>
</plugin>
Constructor & Destructor Documentation
◆ ShaderParam()
| ShaderParam | ( | ) |
Constructor.
◆ ~ShaderParam()
|
override |
Destructor.
Member Function Documentation
◆ Configure()
|
finalvirtual |
Configure the system.
- Parameters
-
[in] _entity The entity this plugin is attached to. [in] _sdf The SDF Element associated with this system plugin. [in] _ecm The EntityComponentManager of the given simulation instance. [in] _eventMgr The EventManager of the given simulation instance.
Implements ISystemConfigure.
◆ PreUpdate()
|
overridevirtual |
Documentation inherited.
Implements ISystemPreUpdate.
The documentation for this class was generated from the following file:
Public Member Functions inherited from