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7.9.0
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src
gz-sim
src
systems
physics
src/systems/physics/Physics.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2018 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GZ_SIM_SYSTEMS_PHYSICS_HH_
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#define GZ_SIM_SYSTEMS_PHYSICS_HH_
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#include <memory>
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#include <unordered_map>
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#include <utility>
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#include <gz/physics/FindFeatures.hh>
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#include <gz/physics/RequestFeatures.hh>
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// Features need to be defined ahead of entityCast
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#include <gz/physics/BoxShape.hh>
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#include <gz/physics/CapsuleShape.hh>
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#include <gz/physics/CylinderShape.hh>
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#include <gz/physics/EllipsoidShape.hh>
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#include <gz/physics/ForwardStep.hh>
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#include <gz/physics/FrameSemantics.hh>
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#include <gz/physics/FreeGroup.hh>
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#include <gz/physics/FixedJoint.hh>
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#include <gz/physics/GetContacts.hh>
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#include <gz/physics/GetBoundingBox.hh>
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#include <gz/physics/Joint.hh>
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#include <gz/physics/Link.hh>
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#include <gz/physics/RemoveEntities.hh>
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#include <gz/physics/Shape.hh>
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#include <gz/physics/SphereShape.hh>
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#include <gz/physics/World.hh>
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#include <gz/physics/mesh/MeshShape.hh>
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#include <gz/physics/sdf/ConstructCollision.hh>
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#include <gz/physics/sdf/ConstructJoint.hh>
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#include <gz/physics/sdf/ConstructLink.hh>
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#include <gz/physics/sdf/ConstructModel.hh>
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#include <gz/physics/sdf/ConstructNestedModel.hh>
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#include <gz/physics/sdf/ConstructWorld.hh>
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#include <gz/sim/config.hh>
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#include <
gz/sim/System.hh
>
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namespace
gz
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{
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namespace
sim
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{
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// Inline bracket to help doxygen filtering.
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inline
namespace
GZ_SIM_VERSION_NAMESPACE {
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namespace
systems
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{
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// Forward declarations.
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class
PhysicsPrivate;
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class
Physics
:
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public
System
,
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public
ISystemConfigure
,
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public
ISystemReset
,
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public
ISystemUpdate
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{
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public
:
explicit
Physics
();
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public
: ~
Physics
()
override
;
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// Documentation inherited
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public
:
void
Configure(
const
Entity
&_entity,
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const
std::shared_ptr<const sdf::Element>
&_sdf,
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EntityComponentManager
&_ecm,
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EventManager
&_eventMgr)
final
;
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// Documentation inherited
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public
:
void
Reset(
const
UpdateInfo
&_info,
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EntityComponentManager
&_ecm)
final
;
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// Documentation inherited
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public
:
void
Update(
const
UpdateInfo
&_info,
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EntityComponentManager
&_ecm)
final
;
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private
:
std::unique_ptr<PhysicsPrivate>
dataPtr;
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};
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}
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}
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}
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}
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#endif