#include <iterator>
#include <string>
#include <set>
#include <gz/sim/config.hh>
#include <gz/sim/Export.hh>
#include "gz/sim/components/Factory.hh"
#include "gz/sim/components/Component.hh"
Go to the source code of this file.
|
| | gz |
| | This library is part of the Gazebo project.
|
| |
| | gz::sim |
| | Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation.
|
| |
| | gz::sim::components |
| | Components represent data, such as position information. An Entity usually has one or more associated components.
|
| |
| | gz::sim::serializers |
| | A Serializer class is used to serialize and deserialize a component. It is passed in as the third template parameter to components::Component. Eg.
|
| |
|
| using | LevelEntityNames = Component< std::set< std::string >, class LevelEntityNamesTag, serializers::LevelEntityNamesSerializer > |
| | A component that holds a list of names of entities to be loaded in a level. More...
|
| |