Gazebo Sim

API Reference

8.7.0
gz::sim::serializers Namespace Reference

A Serializer class is used to serialize and deserialize a component. It is passed in as the third template parameter to components::Component. Eg. More...

Classes

class  AnimationTimeSerializer
 
class  ComponentToMsgSerializer
 Serialization for that converts components data types to gz::msgs. This assumes that convert<DataType> is defined. More...
 
class  DefaultSerializer
 Default serializer template to call stream operators only on types that support them. If the stream operator is not available, a warning message is printed. More...
 
class  DefaultSerializer< components::NoData >
 Specialization of DefaultSerializer for NoData. More...
 
class  DetachableJointInfoSerializer
 Serializer for DetachableJointInfo object. More...
 
class  JointTypeSerializer
 
class  LevelEntityNamesSerializer
 
class  LogicalAudioSourcePlayInfoSerializer
 Serializer for components::LogicalAudioSourcePlayInfo object. More...
 
class  LogicalAudioSourceSerializer
 Serializer for components::LogicalAudioSource object. More...
 
class  LogicalMicrophoneSerializer
 Serializer for components::LogicalMicrophone object. More...
 
class  MsgSerializer
 Serializer for components that hold protobuf messages. More...
 
class  PerformerLevelsSerializer
 
class  SdfElementSerializer
 
class  SdfModelSerializer
 
class  StringSerializer
 Serializer for components that hold std::string. More...
 
class  TemperatureRangeInfoSerializer
 Serializer for components::TemperatureRangeInfo object. More...
 
class  VectorDoubleSerializer
 Serializer for components that hold std::vector<double>. More...
 
class  VectorSerializer
 

Typedefs

using ActorSerializer = serializers::ComponentToMsgSerializer< sdf::Actor, msgs::Actor >
 
using AtmosphereSerializer = serializers::ComponentToMsgSerializer< sdf::Atmosphere, msgs::Atmosphere >
 
using AxisAlignedBoxSerializer = serializers::ComponentToMsgSerializer< math::AxisAlignedBox, msgs::AxisAlignedBox >
 
using CollisionElementSerializer = serializers::ComponentToMsgSerializer< sdf::Collision, msgs::Collision >
 
using GeometrySerializer = serializers::ComponentToMsgSerializer< sdf::Geometry, msgs::Geometry >
 
using InertialSerializer = serializers::ComponentToMsgSerializer< math::Inertiald, msgs::Inertial >
 
using JointAxisSerializer = serializers::ComponentToMsgSerializer< sdf::JointAxis, msgs::Axis >
 
using LightSerializer = serializers::ComponentToMsgSerializer< sdf::Light, msgs::Light >
 
using MaterialSerializer = serializers::ComponentToMsgSerializer< sdf::Material, msgs::Material >
 
using PhysicsSerializer = serializers::ComponentToMsgSerializer< sdf::Physics, msgs::Physics >
 
using ProjectorSerializer = serializers::ComponentToMsgSerializer< sdf::Projector, msgs::Projector >
 
using SceneSerializer = serializers::ComponentToMsgSerializer< sdf::Scene, msgs::Scene >
 
using SensorSerializer = ComponentToMsgSerializer< sdf::Sensor, msgs::Sensor >
 Common serializer for sensors. More...
 
using SphericalCoordinatesSerializer = serializers::ComponentToMsgSerializer< math::SphericalCoordinates, msgs::SphericalCoordinates >
 

Functions

std::ostreamoperator<< (std::ostream &_out, const logical_audio::AttenuationFunction &_func)
 Output stream overload for logical_audio::AttenuationFunction. More...
 
std::ostreamoperator<< (std::ostream &_out, const logical_audio::AttenuationShape &_shape)
 Output stream overload for logical_audio::AttenuationShape. More...
 
std::ostreamoperator<< (std::ostream &_out, const std::chrono::steady_clock::duration &_dur)
 Output stream overload for std::chrono::steady_clock::duration. More...
 
std::istreamoperator>> (std::istream &_in, logical_audio::AttenuationFunction &_func)
 Input stream overload for logical_audio::AttenuationFunction. More...
 
std::istreamoperator>> (std::istream &_in, logical_audio::AttenuationShape &_shape)
 Input stream overload for logical_audio::AttenuationShape. More...
 
std::istreamoperator>> (std::istream &_in, std::chrono::steady_clock::duration &_dur)
 Input stream overload for std::chrono::steady_clock::duration. More...
 

Detailed Description

A Serializer class is used to serialize and deserialize a component. It is passed in as the third template parameter to components::Component. Eg.

using Geometry = components::Component<sdf::Geometry, GeometryTag,

A serializer class implements two static functions: Serialize and Deserialize with the following signatures

class ExampleSerializer
{
public: static std::ostream &Serialize(std::ostream &_out,
const DataType &_data);
public: static std::istream &Deserialize(std::istream &_in,
DataType &_data)
};

Typedef Documentation

◆ ActorSerializer

using ActorSerializer = serializers::ComponentToMsgSerializer<sdf::Actor, msgs::Actor>

◆ AtmosphereSerializer

using AtmosphereSerializer = serializers::ComponentToMsgSerializer<sdf::Atmosphere, msgs::Atmosphere>

◆ AxisAlignedBoxSerializer

◆ CollisionElementSerializer

using CollisionElementSerializer = serializers::ComponentToMsgSerializer<sdf::Collision, msgs::Collision>

◆ GeometrySerializer

using GeometrySerializer = serializers::ComponentToMsgSerializer<sdf::Geometry, msgs::Geometry>

◆ InertialSerializer

◆ JointAxisSerializer

using JointAxisSerializer = serializers::ComponentToMsgSerializer<sdf::JointAxis, msgs::Axis>

◆ LightSerializer

using LightSerializer = serializers::ComponentToMsgSerializer<sdf::Light, msgs::Light>

◆ MaterialSerializer

using MaterialSerializer = serializers::ComponentToMsgSerializer<sdf::Material, msgs::Material>

◆ PhysicsSerializer

using PhysicsSerializer = serializers::ComponentToMsgSerializer<sdf::Physics, msgs::Physics>

◆ ProjectorSerializer

using ProjectorSerializer = serializers::ComponentToMsgSerializer<sdf::Projector, msgs::Projector>

◆ SceneSerializer

using SceneSerializer = serializers::ComponentToMsgSerializer<sdf::Scene, msgs::Scene>

◆ SensorSerializer

using SensorSerializer = ComponentToMsgSerializer<sdf::Sensor, msgs::Sensor>

Common serializer for sensors.

◆ SphericalCoordinatesSerializer

Function Documentation

◆ operator<<() [1/3]

std::ostream& gz::sim::serializers::operator<< ( std::ostream _out,
const logical_audio::AttenuationFunction _func 
)
inline

Output stream overload for logical_audio::AttenuationFunction.

◆ operator<<() [2/3]

std::ostream& gz::sim::serializers::operator<< ( std::ostream _out,
const logical_audio::AttenuationShape _shape 
)
inline

Output stream overload for logical_audio::AttenuationShape.

◆ operator<<() [3/3]

std::ostream& gz::sim::serializers::operator<< ( std::ostream _out,
const std::chrono::steady_clock::duration &  _dur 
)
inline

Output stream overload for std::chrono::steady_clock::duration.

◆ operator>>() [1/3]

std::istream& gz::sim::serializers::operator>> ( std::istream _in,
logical_audio::AttenuationFunction _func 
)
inline

Input stream overload for logical_audio::AttenuationFunction.

◆ operator>>() [2/3]

std::istream& gz::sim::serializers::operator>> ( std::istream _in,
logical_audio::AttenuationShape _shape 
)
inline

Input stream overload for logical_audio::AttenuationShape.

◆ operator>>() [3/3]

std::istream& gz::sim::serializers::operator>> ( std::istream _in,
std::chrono::steady_clock::duration &  _dur 
)
inline

Input stream overload for std::chrono::steady_clock::duration.