SceneManager.hh File Reference
#include <map>#include <memory>#include <string>#include <unordered_map>#include <utility>#include <vector>#include <sdf/Geometry.hh>#include <sdf/Actor.hh>#include <sdf/Joint.hh>#include <sdf/Light.hh>#include <sdf/Link.hh>#include <sdf/Material.hh>#include <sdf/Model.hh>#include <sdf/Visual.hh>#include <gz/common/KeyFrame.hh>#include <gz/common/Animation.hh>#include <gz/common/graphics/Types.hh>#include <gz/math/Inertial.hh>#include <gz/math/Matrix4.hh>#include <gz/math/Pose3.hh>#include <gz/math/SphericalCoordinates.hh>#include <gz/math/Vector3.hh>#include <gz/msgs/particle_emitter.pb.h>#include <gz/rendering/RenderTypes.hh>#include <gz/sim/config.hh>#include <gz/sim/Entity.hh>#include <gz/sim/rendering/Export.hh>Go to the source code of this file.
Classes | |
| class | AnimationUpdateData |
| Data structure for updating skeleton animations. More... | |
| class | SceneManager |
| Scene manager class for loading and managing objects in the scene. More... | |
Namespaces | |
| gz | |
| This library is part of the Gazebo project. | |
| gz::sim | |
| Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation. | |