AcousticComms Class Reference
A comms model that simulates communication using acoustic devices. The model uses simple distance based acoustics model. More...
#include <AcousticComms.hh>
Public Member Functions | |
AcousticComms () | |
void | Load (const Entity &_entity, std::shared_ptr< const sdf::Element > _sdf, EntityComponentManager &_ecm, EventManager &_eventMgr) override |
This method is called when the system is being configured override this to load any additional params for the comms model. More... | |
void | Step (const UpdateInfo &_info, const comms::Registry &_currentRegistry, comms::Registry &_newRegistry, EntityComponentManager &_ecm) override |
This method is called when there is a timestep in the simulator override this to update your data structures as needed. More... | |
Public Member Functions inherited from ICommsModel | |
ICommsModel () | |
Constructor. More... | |
void | Configure (const Entity &_entity, const std::shared_ptr< const sdf::Element > &_sdf, EntityComponentManager &_ecm, EventManager &_eventMgr) override |
Configure the system. More... | |
void | PreUpdate (const UpdateInfo &_info, EntityComponentManager &_ecm) override |
virtual void | StepImpl (const UpdateInfo &_info, EntityComponentManager &_ecm) |
This method is called when there is a timestep in the simulator. More... | |
Public Member Functions inherited from System | |
System ()=default | |
Constructor. More... | |
virtual | ~System ()=default |
Destructor. More... | |
Additional Inherited Members | |
Public Types inherited from System | |
using | PriorityType = int32_t |
Signed integer type used for specifying priority of the execution order of PreUpdate and Update phases. More... | |
Static Public Attributes inherited from System | |
constexpr static PriorityType | kDefaultPriority = {0} |
Default priority value for execution order of the PreUpdate and Update phases. More... | |
constexpr static std::string_view | kPriorityElementName |
Name of the XML element from which the priority value will be parsed. More... | |
Detailed Description
A comms model that simulates communication using acoustic devices. The model uses simple distance based acoustics model.
This system can be configured with the following SDF parameters:
- Optional parameters:
- <max_range>: Hard limit on range (meters). No communication will happen beyond this range. Default is 1000.
- <speed_of_sound>: Speed of sound in the medium (meters/sec). Default is 343.0
- <collision_time_per_byte> : If a subscriber receives a message 'b' bytes long at time 't0', it won't receive and other message till time : 't0 + b * collision_time_per_byte'. Defaults to zero.
- <collision_time_packet_drop> : If a packet is dropped at time
t0
, the next packet won't be received until timet0 + collision_time_packet_drop
. Defaults to zero. - <propagation_model> : Enables the use of propagation model. Disabled by default.
- <source_power> : Source power at the transmitter in Watts. Defaults to 2 kW.
- <noise_level> : Ratio of the noise intensity at the receiver to the same reference intensity used for source level. Defaults to 1.
- <spectral_efficiency> : Information rate that can be transmitted over a given bandwidth in a specific communication system, in (bits/sec)/Hz. Defaults to 7 bits/sec/Hz.
- <seed> : Seed value to be used for random sampling.
Here's an example:
<plugin
filename="gz-sim-acoustic-comms-system"
name="systems::AcousticComms">
<max_range>500</max_range>
<speed_of_sound>1400</speed_of_sound>
<collision_time_per_byte>0.001</collision_time_per_byte>
<collision_time_packet_drop>0.001</collision_time_packet_drop>
<propagation_model>
<source_power>2000</source_power>
<noise_level>1</noise_level>
<spectral_efficiency>7</spectral_efficiency>
</propagation_model>
</plugin>
Constructor & Destructor Documentation
◆ AcousticComms()
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explicit |
Member Function Documentation
◆ Load()
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overridevirtual |
This method is called when the system is being configured override this to load any additional params for the comms model.
- Parameters
-
[in] _entity The entity this plugin is attached to. [in] _sdf The SDF Element associated with this system plugin. [in] _ecm The EntityComponentManager of the given simulation instance. [in] _eventMgr The EventManager of the given simulation instance.
Implements ICommsModel.
◆ Step()
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overridevirtual |
This method is called when there is a timestep in the simulator override this to update your data structures as needed.
Note: this is an experimental interface and might change in the future.
- Parameters
-
[in] _info Simulator information about the current timestep. [in] _currentRegistry The current registry. [out] _newRegistry The new registry. When Step() is finished this will become the new registry. [in] _ecm - Gazebo Sim's ECM.
Implements ICommsModel.
The documentation for this class was generated from the following file: