Gazebo Sim

API Reference

8.7.0
ParticleEmitter Class Reference

A system for running and managing particle emitters. A particle emitter is defined using the <particle_emitter> SDF element. More...

#include <ParticleEmitter.hh>

Public Member Functions

 ParticleEmitter ()
 Constructor. More...
 
void Configure (const Entity &_entity, const std::shared_ptr< const sdf::Element > &_sdf, EntityComponentManager &_ecm, EventManager &_eventMgr) override
 Configure the system. More...
 
void PreUpdate (const UpdateInfo &_info, EntityComponentManager &_ecm) override
 
- Public Member Functions inherited from System
 System ()=default
 Constructor. More...
 
virtual ~System ()=default
 Destructor. More...
 

Additional Inherited Members

- Public Types inherited from System
using PriorityType = int32_t
 Signed integer type used for specifying priority of the execution order of PreUpdate and Update phases. More...
 
- Static Public Attributes inherited from System
constexpr static PriorityType kDefaultPriority = {0}
 Default priority value for execution order of the PreUpdate and Update phases. More...
 
constexpr static std::string_view kPriorityElementName
 Name of the XML element from which the priority value will be parsed. More...
 

Detailed Description

A system for running and managing particle emitters. A particle emitter is defined using the <particle_emitter> SDF element.

This system will create a transport subscriber for each <particle_emitter> using the child <topic> name. If a <topic> is not specified, the following topic naming scheme will be used: /model/{model_name}/link/{link_name}/particle_emitter/{emitter_name}/cmd

Constructor & Destructor Documentation

◆ ParticleEmitter()

Constructor.

Member Function Documentation

◆ Configure()

void Configure ( const Entity _entity,
const std::shared_ptr< const sdf::Element > &  _sdf,
EntityComponentManager _ecm,
EventManager _eventMgr 
)
overridevirtual

Configure the system.

Parameters
[in]_entityThe entity this plugin is attached to.
[in]_sdfThe SDF Element associated with this system plugin.
[in]_ecmThe EntityComponentManager of the given simulation instance.
[in]_eventMgrThe EventManager of the given simulation instance.

Implements ISystemConfigure.

◆ PreUpdate()

void PreUpdate ( const UpdateInfo _info,
EntityComponentManager _ecm 
)
overridevirtual

Implements ISystemPreUpdate.


The documentation for this class was generated from the following file: