Gazebo Sim

API Reference

8.7.0
PerfectComms Class Reference

An example of a comms model. This model always delivers any message to its destination. More...

#include <PerfectComms.hh>

Public Member Functions

 PerfectComms ()
 Constructor. More...
 
void Load (const Entity &_entity, std::shared_ptr< const sdf::Element > _sdf, EntityComponentManager &_ecm, EventManager &_eventMgr) override
 This method is called when the system is being configured override this to load any additional params for the comms model. More...
 
void Step (const UpdateInfo &_info, const comms::Registry &_currentRegistry, comms::Registry &_newRegistry, EntityComponentManager &_ecm) override
 This method is called when there is a timestep in the simulator override this to update your data structures as needed. More...
 
- Public Member Functions inherited from ICommsModel
 ICommsModel ()
 Constructor. More...
 
void Configure (const Entity &_entity, const std::shared_ptr< const sdf::Element > &_sdf, EntityComponentManager &_ecm, EventManager &_eventMgr) override
 Configure the system. More...
 
void PreUpdate (const UpdateInfo &_info, EntityComponentManager &_ecm) override
 
virtual void StepImpl (const UpdateInfo &_info, EntityComponentManager &_ecm)
 This method is called when there is a timestep in the simulator. More...
 
- Public Member Functions inherited from System
 System ()=default
 Constructor. More...
 
virtual ~System ()=default
 Destructor. More...
 

Additional Inherited Members

- Public Types inherited from System
using PriorityType = int32_t
 Signed integer type used for specifying priority of the execution order of PreUpdate and Update phases. More...
 
- Static Public Attributes inherited from System
constexpr static PriorityType kDefaultPriority = {0}
 Default priority value for execution order of the PreUpdate and Update phases. More...
 
constexpr static std::string_view kPriorityElementName
 Name of the XML element from which the priority value will be parsed. More...
 

Detailed Description

An example of a comms model. This model always delivers any message to its destination.

Constructor & Destructor Documentation

◆ PerfectComms()

PerfectComms ( )
explicit

Constructor.

Member Function Documentation

◆ Load()

void Load ( const Entity _entity,
std::shared_ptr< const sdf::Element >  _sdf,
EntityComponentManager _ecm,
EventManager _eventMgr 
)
overridevirtual

This method is called when the system is being configured override this to load any additional params for the comms model.

Parameters
[in]_entityThe entity this plugin is attached to.
[in]_sdfThe SDF Element associated with this system plugin.
[in]_ecmThe EntityComponentManager of the given simulation instance.
[in]_eventMgrThe EventManager of the given simulation instance.

Implements ICommsModel.

◆ Step()

void Step ( const UpdateInfo _info,
const comms::Registry _currentRegistry,
comms::Registry _newRegistry,
EntityComponentManager _ecm 
)
overridevirtual

This method is called when there is a timestep in the simulator override this to update your data structures as needed.

Note: this is an experimental interface and might change in the future.

Parameters
[in]_infoSimulator information about the current timestep.
[in]_currentRegistryThe current registry.
[out]_newRegistryThe new registry. When Step() is finished this will become the new registry.
[in]_ecm- Gazebo Sim's ECM.

Implements ICommsModel.


The documentation for this class was generated from the following file: