PosePublisher Class Reference
Pose publisher system. Attach to an entity to publish the transform of its child entities in the form of gz::msgs::Pose messages, or a single gz::msgs::Pose_V message if "use_pose_vector_msg" is true. More...
#include <PosePublisher.hh>
Public Member Functions | |
PosePublisher () | |
Constructor. More... | |
~PosePublisher () override=default | |
Destructor. More... | |
void | Configure (const Entity &_entity, const std::shared_ptr< const sdf::Element > &_sdf, EntityComponentManager &_ecm, EventManager &_eventMgr) override |
Configure the system. More... | |
void | PostUpdate (const UpdateInfo &_info, const EntityComponentManager &_ecm) override |
Public Member Functions inherited from System | |
System ()=default | |
Constructor. More... | |
virtual | ~System ()=default |
Destructor. More... | |
Additional Inherited Members | |
Public Types inherited from System | |
using | PriorityType = int32_t |
Signed integer type used for specifying priority of the execution order of PreUpdate and Update phases. More... | |
Static Public Attributes inherited from System | |
constexpr static PriorityType | kDefaultPriority = {0} |
Default priority value for execution order of the PreUpdate and Update phases. More... | |
constexpr static std::string_view | kPriorityElementName |
Name of the XML element from which the priority value will be parsed. More... | |
Detailed Description
Pose publisher system. Attach to an entity to publish the transform of its child entities in the form of gz::msgs::Pose messages, or a single gz::msgs::Pose_V message if "use_pose_vector_msg" is true.
System Parameters
<publish_link_pose>
: Set to true to publish link pose<publish_visual_pose>
: Set to true to publish visual pose<publish_collision_pose>
: Set to true to publish collision pose<publish_sensor_pose>
: Set to true to publish sensor pose<publish_model_pose>
: Set to true to publish model pose.<publish_nested_model_pose>
: Set to true to publish nested model pose. The pose of the model that contains this system is also published unless publish_model_pose is set to false<use_pose_vector_msg>
: Set to true to publish a gz::msgs::Pose_V message instead of mulitple gz::msgs::Pose messages.<update_frequency>
: Frequency of pose publications in Hz. A negative frequency publishes as fast as possible (i.e, at the rate of the simulation step)<static_publisher>
: Set to true to publish static poses on a "<scoped_entity_name>/pose_static" topic. This will cause only dynamic poses to be published on the "<scoped_entity_name>/pose" topic.<static_update_frequency>
: Frequency of static pose publications in Hz. A negative frequency publishes as fast as possible (i.e, at the rate of the simulation step).
Constructor & Destructor Documentation
◆ PosePublisher()
PosePublisher | ( | ) |
Constructor.
◆ ~PosePublisher()
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overridedefault |
Destructor.
Member Function Documentation
◆ Configure()
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overridevirtual |
Configure the system.
- Parameters
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[in] _entity The entity this plugin is attached to. [in] _sdf The SDF Element associated with this system plugin. [in] _ecm The EntityComponentManager of the given simulation instance. [in] _eventMgr The EventManager of the given simulation instance.
Implements ISystemConfigure.
◆ PostUpdate()
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overridevirtual |
Implements ISystemPostUpdate.
The documentation for this class was generated from the following file: