Gazebo Sim

API Reference

8.7.0
SceneBroadcaster Class Referencefinal

System which periodically publishes a gz::msgs::Scene message with updated information. More...

#include <gz/sim/systems/SceneBroadcaster.hh>

Public Member Functions

 SceneBroadcaster ()
 Constructor. More...
 
 ~SceneBroadcaster () final=default
 Destructor. More...
 
void Configure (const Entity &_entity, const std::shared_ptr< const sdf::Element > &_sdf, EntityComponentManager &_ecm, EventManager &_eventMgr) final
 Documentation inherited. More...
 
void PostUpdate (const UpdateInfo &_info, const EntityComponentManager &_ecm) final
 
void Reset (const UpdateInfo &_info, EntityComponentManager &_ecm) final
 
- Public Member Functions inherited from System
 System ()=default
 Constructor. More...
 
virtual ~System ()=default
 Destructor. More...
 

Additional Inherited Members

- Public Types inherited from System
using PriorityType = int32_t
 Signed integer type used for specifying priority of the execution order of PreUpdate and Update phases. More...
 
- Static Public Attributes inherited from System
constexpr static PriorityType kDefaultPriority = {0}
 Default priority value for execution order of the PreUpdate and Update phases. More...
 
constexpr static std::string_view kPriorityElementName
 Name of the XML element from which the priority value will be parsed. More...
 

Detailed Description

System which periodically publishes a gz::msgs::Scene message with updated information.

Constructor & Destructor Documentation

◆ SceneBroadcaster()

Constructor.

◆ ~SceneBroadcaster()

~SceneBroadcaster ( )
finaldefault

Destructor.

Member Function Documentation

◆ Configure()

void Configure ( const Entity _entity,
const std::shared_ptr< const sdf::Element > &  _sdf,
EntityComponentManager _ecm,
EventManager _eventMgr 
)
finalvirtual

Documentation inherited.

Implements ISystemConfigure.

◆ PostUpdate()

void PostUpdate ( const UpdateInfo _info,
const EntityComponentManager _ecm 
)
finalvirtual

Implements ISystemPostUpdate.

◆ Reset()

void Reset ( const UpdateInfo _info,
EntityComponentManager _ecm 
)
finalvirtual

Implements ISystemReset.


The documentation for this class was generated from the following file: