Gazebo Sim

API Reference

8.7.0

Properties of a logical audio source. A source also has a pose, which can be stored as a component of a source entity via components::Pose. More...

#include <LogicalAudio.hh>

Public Member Functions

bool operator!= (const Source &_source) const
 
bool operator== (const Source &_source) const
 

Public Attributes

logical_audio::AttenuationFunction attFunc
 The source's attenuation function. More...
 
logical_audio::AttenuationShape attShape
 The source's attenuation shape. More...
 
double emissionVolume
 The source's emission volume, which should be between 0.0 (0% volume) and 1.0 (100% volume) More...
 
double falloffDistance
 The source's falloff distance, which should be greater than Source::innerRadius. More...
 
unsigned int id
 The source's id. More...
 
double innerRadius
 The source's inner radius, which should be >= 0. More...
 

Detailed Description

Properties of a logical audio source. A source also has a pose, which can be stored as a component of a source entity via components::Pose.

Member Function Documentation

◆ operator!=()

bool operator!= ( const Source _source) const
inline

◆ operator==()

bool operator== ( const Source _source) const
inline

References Source::id.

Member Data Documentation

◆ attFunc

◆ attShape

◆ emissionVolume

double emissionVolume

The source's emission volume, which should be between 0.0 (0% volume) and 1.0 (100% volume)

Referenced by LogicalAudioSourceSerializer::Deserialize(), and LogicalAudioSourceSerializer::Serialize().

◆ falloffDistance

double falloffDistance

The source's falloff distance, which should be greater than Source::innerRadius.

Referenced by LogicalAudioSourceSerializer::Deserialize(), and LogicalAudioSourceSerializer::Serialize().

◆ id

◆ innerRadius

double innerRadius

The source's inner radius, which should be >= 0.

Referenced by LogicalAudioSourceSerializer::Deserialize(), and LogicalAudioSourceSerializer::Serialize().


The documentation for this struct was generated from the following file: