Gazebo Sim

API Reference

9.0.0~pre1
Case Study: Using the Pose Component

We will show how to use the gz::sim::components::Pose component in a system.

An example usage of the component can be found in the gz::sim::systems::OdometryPublisher system (source code), which reads the pose component of a model through the Model entity, uses the pose for some calculations, and then publishes the result as a message.

More usage can be found in the integration test for the system, with test worlds odometry*.sdf here.

Objects of interest

Find the model entity

First, we will need access to an entity, the gz::sim::Model entity in this case. OdometryPublisher happens to be a system meant to be specified under <model> in the SDF, so at the time Configure() is called, it has access to a model entity from which we can extract a gz::sim::Model:

public: Model model{kNullEntity};
void OdometryPublisher::Configure(const Entity &_entity,
EntityComponentManager &_ecm,
EventManager &/*_eventMgr*/)
{
this->dataPtr->model = Model(_entity);

Read the pose component

Once we have the handle to an entity, we can access components associated with it. A component may have been created at the time the world is loaded, or you may create a component at runtime if it does not exist yet.

In this case, we use the model entity found above to access its pose component, which is created by default on every model entity.

In PostUpdate(), which happens after physics has updated, we can get the world pose of a model through gz::sim::worldPose, by passing in the model entity and the entity component manager.

const math::Pose3d rawPose = worldPose(this->model.Entity(), _ecm);

It returns the raw data to us in the gz::math::Pose3d type, which is also the data type underlying a pose component. We can perform calculations on the gz::math::Pose3d type, not the gz::sim::components::Pose type, which is just a wrapper.

Use the pose component

Now we can use the pose data as we like.

Here, we manipulate the pose and package the result into a gz::msgs::Odometry message to be published:

msgs::Odometry msg;
math::Pose3d pose = rawPose * this->offset;
msg.mutable_pose()->mutable_position()->set_x(pose.Pos().X());
msg.mutable_pose()->mutable_position()->set_y(pose.Pos().Y());
msgs::Set(msg.mutable_pose()->mutable_orientation(), pose.Rot());
if (this->dimensions == 3)
{
msg.mutable_pose()->mutable_position()->set_z(pose.Pos().Z());
}

See the source code for setting other fields of the message, such as twist and the header.

The message is then published:

this->odomPub.Publish(msg);

where odomPub is defined in Configure():

this->dataPtr->odomPub = this->dataPtr->node.Advertise<msgs::Odometry>(
odomTopicValid);

Outside the scope of this tutorial, the odometry publisher system also calculates the covariance and publishes a pose vector on a TF topic. See the source code to learn more.