Gazebo Common

API Reference

6.0.0
NodeAnimation.hh
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1/*
2 * Copyright (C) 2016 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16*/
17#ifndef GZ_COMMON_NODE_ANIMATION_HH_
18#define GZ_COMMON_NODE_ANIMATION_HH_
19
20#include <string>
21#include <utility>
22
23#include <gz/math/Matrix4.hh>
24#include <gz/math/Pose3.hh>
25
26#include <gz/utils/ImplPtr.hh>
27
28#include <gz/common/graphics/Export.hh>
29
30namespace gz
31{
32 namespace common
33 {
36 class GZ_COMMON_GRAPHICS_VISIBLE NodeAnimation
37 {
40 public: explicit NodeAnimation(const std::string &_name);
41
43 public: ~NodeAnimation();
44
47 public: void SetName(const std::string &_name);
48
51 public: std::string Name() const;
52
56 public: void AddKeyFrame(const double _time,
57 const math::Matrix4d &_trans);
58
62 public: void AddKeyFrame(const double _time, const math::Pose3d &_pose);
63
66 public: unsigned int FrameCount() const;
67
74 public: void KeyFrame(const unsigned int _i, double &_time,
75 math::Matrix4d &_trans) const;
76
83 const unsigned int _i) const;
84
87 public: double Length() const;
88
95 public: gz::math::Matrix4d FrameAt(const double _time,
96 const bool _loop = true) const;
97
101 public: void Scale(const double _scale);
102
109 public: double TimeAtX(const double _x) const;
110
112 GZ_UTILS_IMPL_PTR(dataPtr)
113 };
114 }
115}
116
117#endif