Gazebo Common

API Reference

6.0.0
SkeletonAnimation.hh
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1/*
2 * Copyright (C) 2016 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16*/
17#ifndef GZ_COMMON_SKELETONANIMATION_HH_
18#define GZ_COMMON_SKELETONANIMATION_HH_
19
20#include <map>
21#include <utility>
22#include <string>
23
24#include <gz/math/Matrix4.hh>
25#include <gz/math/Pose3.hh>
26
27#include <gz/utils/ImplPtr.hh>
28
30#include <gz/common/graphics/Export.hh>
31
32namespace gz
33{
34 namespace common
35 {
39 class GZ_COMMON_GRAPHICS_VISIBLE SkeletonAnimation
40 {
43 public: explicit SkeletonAnimation(const std::string &_name);
44
48
51 public: void SetName(const std::string& _name);
52
55 public: std::string Name() const;
56
59 public: unsigned int NodeCount() const;
60
65 const;
66
69 public: bool XDisplacement() const;
70
74 public: bool HasNode(const std::string &_node) const;
75
80 public: void AddKeyFrame(const std::string &_node, const double _time,
81 const math::Matrix4d &_mat);
82
87 public: void AddKeyFrame(const std::string &_node, const double _time,
88 const math::Pose3d &_pose);
89
100 const double _time, const bool _loop = true) const;
101
111 const double _time, const bool _loop = true) const;
112
122 const std::string &_node, const bool _loop = true) const;
123
126 public: void Scale(const double _scale);
127
130 public: double Length() const;
131
133 GZ_UTILS_IMPL_PTR(dataPtr)
134 };
135 }
136}
137#endif